I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
All battle sprites were made by me. They are the same size as the field sprites, because I find it very distracting when they're not. They're not identical to the field sprites, though, they use different poses and custom attack animations.
author=Nightowl Why human enemies (such as Justin's Soldier) are damn big when the heroes are same sized as field sprites?
(I should've not looked at this picture, it seemed to reveal me that Justin is a playable character)
That's how it is with FF6 dude. It's usually because monsters are a single sprite, so more detail is put into them. Characters, on the other hand, are animated.
You might as well ask why you're allowed to enter NPCs houses and steal their treasure chests without them saying anything about it.