"Well now, how did these little morsels make it so far
under their own power? I think I'll keep my eye on them."
Ill Will is a dungeon crawler with carefully crafted, minimalist story elements and simplified overall design. The combat uses a turn-based structure with a heavy emphasis on elemental affinities, and a streamlined AI routine for enemies that helps curb outright stupid behavoir.
It is very firmly divided between gameplay and plot, with decently-sized sessions of both, rather than a more rapid alternation.