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Day 1 (12/11/2009 PST) - Housekeeping

This isn't gonna look like a proper game profile for a couple of days. I'm deeply entrenched in the process of gathering and tweaking scripts to suit the designs Rei- and I have discussed over the last few days.

The first thing on the menu is setting up Stats


What the hell have I gotten myself in to- Hey this isn't so bad after all!


This may or may nit make any sense, but:

These are the major stats. They determine all of your minor stats
ST (Strength) increases your base physical damage by 2 per point, and your critical hit rate by 0.5% per point.
TC (Technique) increases your base magical damage by 2 per point, and your maximum SP by 5 per point.
EN (Endurance) reduces your taken damage by 1 per point, and increases your maximum HP by 5 per point.
AG (Agility) increases your own hit rate by 1% per point, base 90%; lowers unfriendly hit rates against you by 1% per point.
CN (Cunning) increases your experience gained by 1% per point, increases your ailments' chances of success by 1% per point, and reduces the chances of ailments working on you by 1% per point.

These are the minor stats, determined by your major stats
Attack is your base physical damage for attacks and skills. Equal to twice your ST.
Magic is your base magical damage for spells. Equal to twice your TC.
Defense is your reduction of incoming damage. Equal to your EN.
Crit is your percent chance of getting a critical hit. Equal to half your ST (ergo, 40 ST gives you a 20% crit rate).
Accuracy is your percent chance to hit your target. Equal to your AG plus 90.
Evasion is the amount you reduce opponent's accuracy when they target you. Equal to your AG.
Affliction is your bonus to your 80% chance to inflict an ailment on a nonresistant enemy. Equal to your CN.
Resistance is your penalty to the base 80% chance to inflict an ailment on you. Equal to your CN.

That doesn't make any sense as an info dump of thirteen stats (and I don't even have HP, SP, or the Cunning experience bonus up there) but the goal is to hide the minor stats and make the player become accustomed to them via the major stats. When you go to place your stat point in Technique, for example, you will be told that your choice will increase your magic damage by two and increase your maximum SP by five. The foremost goal is to make everything about the battle formulae as transparent as possible.

And that's what I'm up to. Tweaking the engine and interface to accept five stats instead of four. Simple stuff.


Shoot me now.

Posts

Pages: 1
Solitayre
Circumstance penalty for being the bard.
18257
It's really cool that you're sharing your development process with everyone. I like this.
LouisCyphre
can't make a bad game if you don't finish any games
4523
It's a great way to keep myself sane, and it keeps teammates in the loop so they know when to bitch me out. :)
Doesn't it also burn up a lot of time you could be making the game though?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Not really. The above is all of ten minutes or so.
Pages: 1