• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Day 2 (12/12/2009 PST) - Databasing, Pulling it together

So. Skills. Animations. Common events played both before and after each turn and each battle. Custom status effects. Things are starting to come together as a game.


YF kindly pointed me to all manner of incredible resources, such as this casting animation


The main points of interest, gameplay-wise, are Traces. Traces are the means by which skills are learned. Each Trace teaches a set of skills over the course of so many levels. For example, the Destroyer Trace teaches the physical skill Shout, the debuff spell Intimidate, and the buff spell Supercharger. These skills are taught at levels 45, 55, and 61, respectively. If, say, Francesca is level 70 but doesn't have these skills, she's not boned. She can equip Destroyer and level to 71, at which point she gains all of the skills her level qualifies her for - in this case, all of the skills taught by Destroyer. Now, if France was level 50, and leveled to 51 with Destroyer equipped, she'd learn Shout but not Intimidate or Supercharger. Simple enough, considering Traces list what skills they teach.

Now, there's another factor to consider: Traces have elemental affinities attached to them. The aforementioned Destroyer Trace grants immunity to Physical attacks and skills, but negates direct healing (revival and status removal isn't counted). Every Trace has an elemental resistance and a weakness. Basically, it's a bad idea to fight the fire demon with and Earth trace.


This was too much work not to show off. Even if it's completely unrelated.


So yeah. That's the status of the game so far. I'll leave you guys with this.


Sex.


Posts

Pages: 1
Woah. You work quick as lightning! ._.

This all looks very interesting and if balanced correctly this will be insanely fun.
Pages: 1