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Day 6 - (12/17/2009 PST) - Improper Update

This isn't to much of an update - no proper pictures or anything of that sort. You'll get something along those lines in about 12-18 hours, roughly.

Mostly, just a status report here (since that's what this game profile is all about, after all). I'm posting from my last day of class before winter break. Between that and the nearing completion of the hub maps by Rei-, means you should be seeing some actual gameplay shots within the next two or three days. Now, as to my remaining duties thus far:

-I have yet to complete skills, as a direct consequence of my not completing animations.
-I have but a single tier of monsters, as a result of my not having skills complete.
-How items will be handled precisely - what types there will be and what tiers they occupy - still escapes me.
-Traces need to be set up.
-Dungeons need to be mapped, populated and evented!

I've also got to make sure ally leveling works properly. When you level, you earn a stat point that you can distribute. When allies level, their point is auto-distributed based on their level % 14, excluding the last five points that would end up in their strongest stat - since the cap for a stat is 40, all runover is sent to Cunning.

I also have to figure out how to go about giving the player their first few levels - which abilities to start them with, which enemies and items throw at the player first, etc.

Once all the dungeon skeletons are done and the enemies/etc are placed, I'll pass the dungeons to Rei- for prettification while I start making pure-gameplay runs to balance. Thus, don't expect any ground-breaking mapping from me - it's the least of my worries.

Posts

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"This isn't to much of an update - this is just a way for me to boost makerscore."
fix'd

;D
LouisCyphre
can't make a bad game if you don't finish any games
4523
Yeah, woo, I get +0.025 KB locker space. :/

I'm just trying to keep up my one-post-per-day schedule.
Pages: 1