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Ill Will Game Chill release

  • Happy
  • 12/28/2009 10:43 PM
  • 4151 views
It's finally the time to release what we have, which is unfortunately by no means complete product -at least in every sense.

Kudos to Chaosproductions and Nessiah both doing terrific job at getting their task done in time, and with pretty smooth results. What comes to myself though, I might've taken too much work for myself.

As we were bouncing ideas back and forth, we came pretty confident of what sort of game we want make this to be. However, the presentation and emphasis I had envisioned for it, simply couldn't be done in such a small time frame. I don't really regret doing things the way we did, as it seems to myself that this project will turn into a great game in the following next weeks.

For anyone anticipating to play this game and enjoy it as much as possible, I would honestly not recommend the Game Chill version. We simply ran out of time, and faced few more or less unexpected problems.

Just few things to mention: I underestimated the time to reserve for directing and whatnot, as a result I wasn't even able to finish on graphics, when I already had to change task to directing - while the graphics wasn't even nearly close to completion. The result is that the graphics presented in the Game Chill version are still work in progress.
Some areas, like the dungeons Chaos designed, haven't even been touched by me at all yet.
Nor the sprites, or nearly all that needs to be.
The other thing is that only 1/7 of the game is directed or so. Meaning barely the intro. Yep, you won't have much else than raw gameplay.

What comes to gameplay, you might just be able to finish the game though. Chaos finished his task, the gameplay mechanics. There are some serious bugs still though, such as game crashing when you try to access the Trace slots (skill sets) of your party characters that are in reserve. I also encountered bug that killed the musics for me for the rest of the game. I hope we can get some hotfixes for those up as soon as possible, but here's another problem we ran into:

-Chaosproductions is absent untill 4th of January or so, and I have to be in charge of the game pretty much alone untill then. It's problematic as Chaos was in charge most of the mechanics, so I have very little of knowledge how to fix every, smaller or bigger thing that needs tweaking or fixing. All help with this subject is more than welcome.

Also, we weren't able to put out the game to our tester, for them being absent too... Hence only 2/3 of the game was tested by Chaos, before he had to leave. That means it's uncertain how balanced the game is after the fourth level, Purgatorio, which is how far it was tested.

Not much else to mention I guess. It's just very broken game, with great battles, I guess. It gives some idea what type of game to expect from the complete version of Ill Will that should be around January.

NOTE: I had no one to proofread the game, either. Don't expect perfect grammar or good english. We'll try to find someone to proofread for the complete game.

Adding download soon. Then off to bed. Been up for few days. Ciao.

Posts

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tardis
is it too late for ironhide facepalm
308
i am the first download yessss
tardis
is it too late for ironhide facepalm
308
also, i'd be happy to be a tester for you guys for the final release.
122.4 MB? These RPGs are getting quite large in file size, aren't they?
I've still downloaded it, though, and would also like to test it out in January or whenever the full release is.
Happy
Devil's in the details
5367
Yeah, the filesize became rather large, I was surprised too. We'll see if it's possible to make it smaller.

Anyhow, yeah the full release is supposed to be due to January. All testers at this point are still welcome.
Maybe it's the screenshots folder?
or the music folder D:
Audio: 80MB
Graphics: 50MB
Everything else: 2.5MB

I particularly enjoy the 17.7MB WAV that is 1:45 long
Jesus that audio folder D:
Happy
Devil's in the details
5367
Oh haha, GRS, I might would have wanted to doublecheck that stuff. Though I had been up real long at that point, anyway.
Happy
Devil's in the details
5367
Also, last time I checked the readme was still included. Now I can't see it anymore though...

Here's what Chaos was able to write before left:
http://rpgmaker.net/users/Rei/locker/IllWillReadme.txt
I've encountered a few problems:

-When assigning stat points, there doesn't seem to be any indication that the points have been applied (except for the "error" sound effect playing when trying to add to a stat).

-Just like it was mentioned in the blog post, I also got the no-music-bug after the first battle (twice actually, because I restarted).

-After walking into the darkness that triggers battles, the MC can reappear on top of enemies (the enemies' positions also seem to reset?). He was on top of an enemy with two more to his sides, so it resulted in 3 battles in a row. The monsters at the beginning seem to be all bunched up.

-The zombie(?)'s strength zone skill's description doesn't fit in the box so it gets cut off.

-When my party was fighting 2 suits, one of them suddenly disappeared after being hit (I don't think there was a +KO message, but it was maybe dying). It then reappeared on its turn but wasn't selectable as a target. It used Rasano on the other suit every turn, making the fight unbeatable (unless it can run out of SP?). Luckily, it wasn't an inescapable fight.

http://i46.tinypic.com/10ppv8k.png
http://i46.tinypic.com/33p7gxv.png

-During battles, "Repeat" will do nothing for characters whose actions are canceled (which can happen if "Action" is accidentally selected instead of "Repeat", which would then require the MC's action to be canceled to go back to the menu, which would then cause the MC to not have an action selected anymore).
-Against the first boss, all it did was heal itself and the spawns only used their +Str skill. My characters only got attacked once by one of the spawns. My characters couldn't outdamage the boss's healing by much (or not at all if one of them missed or had run out of SP), so the battle dragged on for over 40 turns until I quit.

-Incidentally, there isn't a quitting option on the title screen...
Happy
Devil's in the details
5367
Thanks Silently. I think I'll just keep directing the game and doing the rest of my part, and wait 'till Chaos comes back, so he can fix his own mechanics. =P
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