Update ( 7/24/2012 ) - Progress
I'll post one of these at the end of each day where I work on Ill Will. That is, don't expect one tomorrow (though there may be one), and there will definitely not be one the day after that.
- The experience system was taken out back and shot. Experience is now modified for the party's level, and a sharper, more exponential curve has been implemented.
- A specific skill, Endure, now will trigger repeatedly if the player climbs back above 1 HP in a battle. The increase in enemy's actions rendered the previous version nigh useless.
- Further enemy moveset and stat tweaks. This was the bulk of today's work, actually.
- Corrected a possible point of stranding with pre-boss save event.