• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

12 days left - HUD and attacking

Next

Right off the bat I need to get the status / HUD and choosing characters out of the way. There's only a few days of making this game so I really need to get the important things that will hang me up in the end out now.

Right now, I need to finish drawing everyone's basic moving / jumping / falling down frames and then add a little menu to let you choose from the 4 characters. I may make lots of artistic mistakes like stray pixels, weird animations, and rifts in the polygons on the maps- but that's alright for a speed development game. Gotta finish at least knowing what the playable characters are going to look like.

Background So Far

Two and two characters are from either group of soldiers that are clashing in this frozen wasteland. They're actually friends with one another and care nothing about the political problems the two cultures have with one another. You've got "Ren" and "Hikari" from the black and brown colored side together with "Naomi" and "Sarah" from the white and blue colored side. They actually meet in this wasteland because it's one of the easily reachable places in between the two countries to do fun things.

The whole point of the game is to escape the escalated conflict and not get caught in the middle of it. I plan on having lots of people everywhere battling each other, the idea isn't to start fights with every opposing character but to try not and get caught in the middle. If you're being careless enough you'll easily have 80+ soldiers all over you at once. Now, the characters aren't exactly soldiers themselves but they can defend themselves pretty well. But, no one takes on an army solo so I'm thinking of ways to make the game involve some basic strategy for avoiding getting caught in skirmishes. Even all four of them together at once would still be stupid to try and offensively challenge an incoming battalion.

Too bad Mary4D is on someone else's team, I've got a cat and a winged character to make.

Posts

Pages: 1
Hexatona
JESEUS MIMLLION SPOLERS
3702
I'm lovin' those sprites. I'm a huge nerd for 2D sprites with 3D backgrounds...

Not to mention a huge nerd for games that have a lot of NPC automation.

This looks cool.
I was doing this before Disgaea came out, the idea of making an RPG-ish game came from Grandia's system actually. I didn't feel like actually modeling anyone so I decided the sprites were a good idea.


Here, have fun with this if you can use it. This is a 1-1 map of the first 128 characters of standard ASCII so it's a 1-1 sub-image map with chars.
AW crap I tried to post this in response to someone else.
Pages: 1