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Battle Calculations

You think EmptyBrain made strange battle calculations? Take a look at my wall of formulas:


====== Weapon Values ======
Calculating damage for weapon ID 0 and move ID 0
Weapon Magnitude: 1.000000
Attacker's Skill: 0.000000
Resulting Weapon Force: 1.000000
Move Type: 0
Move Magnitude: 1.000000
Associated Move Skill: 1.000000
Resulting Move Force: 1.100000
Resulting Force: 2.100000
====== Defense Values ======
ENDURANCE: 2.000000
RESISTANCE: 0.000000
SPEED: 2.000000
Resulting Defense: 0.080000
====== Final Result ======
Raw Damage: 2.020000
Minimum Factor: 0.800000
Maximum Factor: 1.100000
Roll Factor: 0.041041
Delta: 0.300000
Final Factor: 0.812312
*** ACTUAL DAMAGE ***: 1


Balancing this thing is going to be a little difficult, but not too hard. I'm doing much more than tossing sprites in a 3D map, I do have to invent all the formulas of the fighting in this game universe. If I get the enemies to die, I'll finish up the first Z moves of everyone and probably release another test program.

All of that stuff for a whopping damage of 1! Yes, I'm definitely going to fix that as everyone's HP is scaled a bit higher than that and this would make everyone take a ton of hits to die.