Yus. DF:V is more of about mixing different styles--or systems, rather--together to make a unique yet slightly "right " feeling game. I got it with the first, but the second is proving to be more difficult.
So it's going to look NES-like, but it's not exactly going to FEEL that way. If people don't like it that way then there is not much I can do, as I'm having a blast at this.
But I hope you'll all try it, at least! I'm giving a demo for RS Day, and I have it just about finished.
And you want me to move them out of their special positions...!? But why! ;_;