Most people have probably noticed by now, but Avarice is back on RMN after a brief hiatus.
It's been over a year since this game was completed, but it is still very much a product of its very short development cycle. There are a number of graphical glitches throughout the game, the occasional typo (my typing skills are the stuff of legends) and certainly still some balance issues. I would have liked to have fixed some of these issues, but no longer have access to RMVX. I had never used VX before this project, so, due to the two week development cycle of the Game Chill Competition, I did all of my work for this using only the 30 day VX trial! So unfortunately these issues are likely to remain.
Though the game is kind of old news around here, Avarice still manages to get bursts of activity from time to time. It was mentioned in last year's Hyper magazine article, and both YDS and Deckiller have done a "Let's Try" for the game. YDS' videos are unfortunately no longer available, but Deckiller's can be viewed here.
This game deserves quite a bit of praise for a) what it did in a short period of time, and b) how it works around the limitations of RPG Maker as an action engine. It's not flawless, and I do get frustrated at points in my LT/LP, but it's very nice on the whole.