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Dancer
The Dancer is a fairly agile fighter that uses a variety of Dances to inflict status conditions on to her foes. Most of the dances at her disposal, however, merely target a single enemy.

Equips some 1 and 2-Handed Weapons.
Equips Light Armour.


Skills Learned:
Poison Dance: Inflicts Poison on a single enemy.
Darkness Dance: Inflicts Darkness on a group of enemies.
Speechless Dance: Inflicts Silence on a single enemy.
Sleeping Dance: Inflicts Sleep on a group of enemies.
Confusing Dance: Inflicts Confuse on a single enemy.
Madness Dance: Inflicts Berserk on a single enemy.
Distraction Dance: Inflicts Distract on a group of enemies.
Slow Dance: Inflicts Slow on a group of enemies.




Musician
Musician's are beautiful artists whom use their voice to sing many songs to aid her allies in battle. All of her songs target a single ally/enemy.

Equips some 1 and 2-Handed Weapons.
Equips Light Armour.


Skills Learned:
Harmful Sound: Inflicts a small amount of damage to a single enemy.
Healthy Song: Recovers a small amount of HP to single party member.
Magic Song: Recover 6 MP to single party member.
Power Song: Raise ATK of a single party member.
Shield Song: Raise DEF of a single party member.
Intelligence Song: Raise INT of a single party member.
Fast Song: Raise AGL of a single party member.
Absorption Song: Absorb HP of a single enemy.




Elementalist
Elementalist's wield black magics to summon elemental beasts to the battlefield to obliterate her enemies. All of the Elementalist's spells are aimed at a single target, and she is granted a single spell per-element.

Equips some 1 and 2-Handed Weapons.
Equips Light Armour.


Skills Learned:
Summon Fire: Inflicts Fire damage on a single enemy.
Summon Ice: Inflicts Ice damage on a single enemy.
Summon Electric: Inflicts Electric damage on a single enemy.
Summon Water: Inflicts Water damage on a single enemy.
Summon Earth: Inflicts Earth damage on a single enemy.
Summon Wind: Inflicts Wind damage on a single enemy.
Summon Light: Inflicts Light damage on a single enemy.
Summon Dark: Inflicts Dark damage on a single enemy.




Priest
The Priest utilizes his holy powers to heal his comrades in battle.

Equips some 1 and 2-Handed Weapons.
Equips Light Armour.


Skills Learned:
Heal: Recover HP of a single party member.
Life: Revive a single party member from K.O.
Healing Party: Recover HP of the entire party.
Cleanse: Cures Poison and Darkness.
Return: Cures Silence and Sleep.
Pure Mind: Cure Confuse and Berserk.
Move: Cures Stop and Slow.
Purity: Removes all status abnormalities.




Hexer
Combines deadly poisons to create deadly mixtures that disorient and disable enemy groups. All of their mixtures are aimed at entire enemy parties, but their abilities come at a fine price (Both Gil and MP-wise). However, the Hexer does wield a majority of the more deadly status conditions.

Equips some 1 and 2-Handed Weapons.
Equips Light Armour.


Skills Learned:
Poison Mixture: Poisons a group of enemies.
Petrifying Mixture: Petrifies a group of enemies.
Silencing Mixture: Silences a group of enemies.
Bloody Mixture: Inflicts Bleeding on a group of enemies.
Confusion Mixture: Confuses a group of enemies.
Mad Mixture: Berserks a group of enemies.
Stopping Mixture: Stops a group of enemies.
Blinding Mixture: Blinds a group of enemies.




Sage
The Sage conjures powerful elemental-based storms to decimate enemy groups. All of his spells are linked to a single element, and they also target enemy groups.

Equips some 1 and 2-Handed Weapons.
Equips Light Armour.


Skills Learned:
Fire Storm: Fire damage on a group of enemies.
Ice Storm: Ice damage on a group of enemies.
Lightning Storm: Electric damage on a group of enemies.
Rain Storm: Water damage on a group of enemies.
Earth Storm: Earth damage on a group of enemies.
Wind Storm: Wind damage on a group of enemies.
Light Storm: Light damage on a group of enemies.
Dark Storm: Dark damage on a group of enemies.




Dark Knight
Wields a plethora of Dark Magic through his Cursed Sword. Dark Knights utilize a variety of magical and physical abilities to debilitate enemies, sometimes even inflicting status elements. All of their abilities target a single enemy.

Equips some 1 and 2-Handed Weapons.
Equips Heavy Armour.


Skills Learned:
Blind Sword: Blinds and damages a single enemy.
HP Sword: Damage and absorb HP from a single enemy.
Double Sword: Damage a single enemy.
Dark Sword: Damages and lowers the Dark defence of a single enemy.
Doom Sword: Damages and kills a single enemy.
MP Sword: Damages and absorbs MP of a single enemy.
Poison Sword: Poisons and damages a single enemy.
Break Sword: Breaks DEF and damages a single enemy.




Warrior
The Warrior wields their swords to channel magical energies and break their foes defenses, and also inflict certain status conditions. His abilities target single enemy units.

Equips some 1 and 2-Handed Weapons.
Equips Heavy Armour.


Skills Learned:
Break Skill: Breaks DEF on a single enemy.
Weak Skill: Weakens ATK of a single enemy.
Shatter Skill: Shatters INT of a single enemy.
Distraction Skill: Inflicts Distract on a single enemy.
MPGone Skill: Inflicts MP Gone on a single enemy.
Blinding Skill: Inflicts Bleeding on a single enemy.
Death Skill: Kills a single enemy.
Bleeding Skill: Inflicts Bleeding on a single enemy.