In between writing the script for Dragon Fantasy: Venaitura II and completing work for school every other day, I've been making some progress with Origins. Most of it centers around the Database though, mainly with trying to balance everything out and set up Monsters, Skill, and Items before I go back in to mapping the rest of the game out.
So far I've made a list of the monster types present within the game, and I've assigned to each of them as list of possible skills that will be available to them throughout the course of the game. Unlike in previous DF installments, there will only be a few types of monsters present within the game. What changes is their Level, which raises as you travel from one region/area to the next. In total there are 17 monster types that will be fought throughout the entire game, with each type sharing the same battle icon (battler).
With Skills... I just (or am doing so at the moment) created a giant general list that monsters will choose from. The strength of enemy abilities will depend solely on the monster's stats, and thus I will not have a GARGANTUAN list of spells by the time I'm done creating the monsters (once the game reaches its end). That and there's just no need for that many when the only thing that would actually change is the little description that's given as a spell is cast/skill is used (since I'm using RM 2000).
Other than that, I've recently completed the list of main events that will transpire before game's end/the main story ends, and started thinking up some side-quests that I'll implement once I'm done with the central story-related stuff.