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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
Yes, that is what I said. He then left in shame.
Yay new update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'll download it now and give my feedback after!!!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Doh i thought there was a new one hahaha. :)
Puddor
if squallbutts was a misao category i'd win every damn year
5702
There will be, soon, and I'll have to add a small patch because some SE files are missing.

Once those are installed the game is RTP independant. I'll include the font files in the Patch as well (PF Tempesta Seven)
Idk how to install a patch lol. (Sadface)
Okay i'm downloading this demo, i just need to work out how to install it as a patch. :D

(Happyface)
I downloaded the new thing, it made no sense to me, i started on a train and had some random in my party i think it could have been Rikku from FF10.

Also while i was in the fight with the FF8 soldiers i got an error attacking with that random girl.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
It's a guy. It's Zidane from FF9, and I don't recall Rikku ever having a tail.

In anycase, the patch is four SE files, and the font. I'll be uploaded it later.
Since the SE's are all RTP files I'll list them here. If you don't want to wait for the patch, export these
SE's from an RTP game.
006-System06
012-System12
032-Switch01
124-Thunder02
That'll stop it crashing.

This is the font you need. Install it in C:/Windows/Fonts
http://www.dafont.com/search.php?psize=m&q=PF+Tempesta+Seven
So...the download's fix?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I've updated the download, it's still pending at the moment but there's a link in my blog. This one uses the RTP and that was all that was causing crashes due to the four missing SE. The font files are also included.

This is too difficlut for me to download and move files into other files and patch things manuely.

I'm sorry i'm just rather computer impared and know like a tiny bit of C++ that's all.

When will a download with everything be put up? like not patches but a whole file download?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
This IS a whole file download. You just need to install the font. That's it. The download has been FIX'd~
Ohhhhh, stupid meee! :D

I've just pasted that font into my windows font file and it made them all exported fonts and it looked like it worked, i'm downloading the game now, btw i'm making a new attempt at my own final fantasy game.

How do you make such "AWESOMEASAOURUS!" people i can't even make 1 guy. :D
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Lots and lots of practice. ^^.
I jumped off the train and went to fight the soldiers and got an error. :(
Puddor
if squallbutts was a misao category i'd win every damn year
5702
What sort of error was it? A missing file error or a script error? I can't help you if you're being vague.
...Ok, fudge, it was a script error. I'm not sure why this is occuring. I'm going to go check it up. Honestly, I've never had this occur before! I tested this before I released it and everything D:
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Oh, I figured out why this was occuring. Dammit, this means another upload!!! Graaaaaaaaaaahhh!

I can't believe this, why does my luck suck so badly?


If you want to fix it yourself, open the Editor, go the the Scripts tab, go into Battle Report 1.6 and scroll down to draw_actor_graphic and draw_actor_face. Remove the hash from draw actor graphic and put one in front of draw actor face. That will fix it.
Oh my god i did it.... OH MY GOD I DID IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow you script ALOT!

I finaly took a fluke out of nower and opened up RpgMaker Xp and decidded to open the game file, exactly an idiot opening up files on other programs, then i randomly thought this should be the script area, spent ages neer the top of the list looking for Battle Report, took me about 5-8 minutes to see it down with the extras, and the actor graphics i did ok.

Does this mean i technicaly scripted? I pressed backspace and clicked another place and put a # there...

I SCRIPTEDDDDDDDDDDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!! :D:D:D:D:D:D:D:D
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Ahahahaha technically. Technically I scripted, too. By the way, none of the code in this game is mine besides small graphical edits. If I could code this would be FF8 system all the way, but FF7 is the only one with a full set of scripts to make its systems.
Besides 3D, of course.