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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

Ff8 is my favourite game too, i've always wanted to see an FF8 prequel about Laguna.

I don't realy get this new game to be honest, what is this compared to the old one?

Is it a scene from later on in the game or somthing? I was wondering why i didn't start as Kumo, Levi and Miri going to a Cosplay? :D
Puddor
if squallbutts was a misao category i'd win every damn year
5702
This is -earlier-. This is the reason they end up going to cosplay in Japan, because they're trying (in futility) to escape the fact their lives are like Final Fantasy. This is the catalyst.

This is the final demo I'm releasing, so it doesn't give away much of the storyline.

In the game, you're still woken up by Miri and you have to go meet up with Levi, but it's this mission that makes them decide "We're going to Tokyo goddammit."
Ohhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!

I get it now, lost memories trying to recover i see. :D

Please don't tell me you're not updating this game anymore? Did you mean that i think i missunderstood when you said last demo. :)
Puddor
if squallbutts was a misao category i'd win every damn year
5702
No as in when I release next time it'll be a finished game.
YUUUEEEEEEEEEEEEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

And if i was to pay you enough would you make a sequel?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
A sequel? Do you have an idea how effed up the story would be?


A sequel is currently off the cards unless there becomes a demand for it. Which there probably won't. I would like to work on some original games after completing this, I've been doing a lot of fangame work and a break would be nice 'w'
:(

Awww okay... Either way you're graphics in making stuff is FANTASTIC!!!

I'm currently working on a FF game myself but i gotta use the started guys haha.
the parts i played of the game were interesting though i didnt see much because i was killed bye the first boss then i quit.
I fail at trying to make a game....

I made 1 random square object as the "Cutscene" with people moving and stuff, it just keeps repeating it in a loop it's so annoying lol...
i can make a game
though im failing on making one with a cbs.
im using rm2k3.
this is so off topic.
what vanisher posted is off topic.
I was talking to her about it earlyer on here, i'm new to this website so i'm still trying to get all the features in my head.
Constructive Critisizm:

Levi needs to act more like Squall, I know Squall is probly the most fast thinking and intelligent Final Fantasy charactor through out the series, more Clever than anything, Sorceress you have 100% got that part of Levi right! :D

However that is how Squall "IS" 100% as far as special thinking goes, his "Personality" on the other hand seems nothing like Levi's, Squall has a lazy and obnoction personality and often says "Whatever" when sombody is right.

A few changes to Levi's personality i think would be not so much good but more like squall if that's the way you wanted to go.

The bad side of making Levi's peronality like Squall would be that there would be no leader to stop in and go the right way, Levi often acts like a neutral person and a smart thinker which Squall is but Squall would never speak it up at the time.
i would not know about squall i only have final fantasy X and final fantasy XII so...... well i have nothing to say anymore.
I was wondering why there wasnt any FF10 Charactors in it actualy, FF10 was probly the second most popular to FF7, then it was FF8 i think.
really? i am not much of a final fantasy fan so i only know of the games i have played.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
There is an intentional difference between Levi and Squall. He has some of Squall's traits yet some are his own.

As the plot develops and they get an 'enhanced' version of the 'Character Virus', Levi AND the rest of the party gradually become more like their characters. Levi's turning point character-wise occurs at the Fairgrounds, when he gets challenged to a duel with his arch-rival, Aio (and loses).
Oh i see, but dosen't Levi still act like a well spoken leader awhen you go into the fortune tellers house?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
The dialogue is being revised, also. The fairgrounds was written a really long time ago, but that duel was only just implemented.

Plus, as Squall develops through the actual Final Fantasy VIII game, doesn't he BECOME a well-spoken leader? In fact, he makes a very inspiring speech to the entire Garden during Disc 2.

In order to make the character set up work, Levi needs to intervene when Kumo is being stupid. Levi is the 'secondary' leader, the one who goes 'No, this is a bad idea. How about we do this?'
Shadz acts as the informant, while Lulu behaves as 'comic relief'. Miri and Kyer are both the 'love interests' and the moral support, the both of them being members of LANDSLIDE.

Levi, unlike Squall, has been a 'SeeD' (Sapling) for about 7 months. He's older than Squall and has more battle experience. Despite Levi's life, actions and behavior being influenced by Squall, he has his own separate personality and behavior developed through this.