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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
I use TTFN all the time. Tigger is awesome <3
comment=28574
I use TTFN all the time. Tigger is awesome <3

Ah yes, just a couple of Aussies that can't get over the famous "Ta Ta For Now" phrase. =D
Download files missing-including RGSS102E.dll file, an incomplete file mislabeled ~$limb Circle'.doc(162bytes), and some others....
could you please re-upload the files? The file size is19.8MB, download size says 19.0MB and the download button says 20.8MB.I've already tried to download the file twice and unzipped it but no success.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
The RGSS102E.dll file was not included in the 2.2 download, and the Climb Circle document definitely shouldn't have been included because it was a design document relating to a scene in Cosplay Crisis.
I distinctly remember deleting those files from the demo's folder.
In order to play this game you need to have the RMXP RTP installed. The final version will not have this requirement.

If you have the RTP installed and it still isn't working, I will re-upload the file.
Thanks SorceressKyrsty, I already had the VX RTP installed, did not know if I needed the XP RTP,so I installed that too. Game looks great(works fine now). =D
Great begining btw, will Aeris have a path? Her path was cut off in the English version of FF7.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Hmm, path? I'm not quite sure what you mean.

Aeris isn't a playable character in this game but she does end up becoming a focus of Kumo's goals and decisions. A main and severe difference between FF7's Aeris Gainsborough and CC's Air Wreath is that Air does not die- at least in this story. Her non-playability is a big factor in this.

Air will be making several appearances in CC, though.
Damn, the text doesn't show. At all.
I won the demo btw Kyrsty, Its cool :p
Puddor
if squallbutts was a misao category i'd win every damn year
5702
@dezz123: Do you know how to install fonts? There's a packaged file included with the demo with the font file in it.

If you don't it is detailed in the comments somewhere- but you can PM me if you need more info. C:
lies i was promised zombie/rpg crossover action you made me sad n0 c00kies for you my friend...
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Check the screenshots. Zombies don't show up in the first 30 minutes of gameplay -_-
Hey Kyrsty do you have a date in mind when this is going to be done?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I'm aiming for September, hopefully. We'll see how it goes regarding my school work/other duties.
im sad this game doesn't have the coolest ff character "Beatrix"
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Actually i want to submit this as a review but an error keep occured so i posted this in the comment.


Cosplay Crisis
It's not Buster Sword, It's Buster Bazzoka.

Story
We start at Nostalgic scene where Avalanche no i mean LANDSLIDE attack soldier in reactor, the scene continue until our main character Kumo left alone with his partner Levi to set the bomb and face boss battle.

Like the title said it's a cosplay, when our character take Cloud role as main character.
The good thing is they still retain their personality so we will see Squal that talk to much and Cloud who.
Altough the demo pretty short and only show scene that almost same as FF7 Intro, in the end of the demo quite interesting and give a hint what really happened in this game.
Its make make want to know what happened next.


Visual
Mapping look nice altough somtime its confuse me which one the wall or the tile (like in the Reactor-Inside) its better to use roof autotile to separate them.
Also in map Reactor-Entrance and Reactor-Inside, the event to transfer located in side of the map, but you didn't put any sign where the event located. And its confuse me altough i manage to go after walking all tile in the side.


Other than that you need some work in the area where event happened.
For example in the map where Kumo jump from the train.
The charset and the event is placed in the bottom area and if the text window show up make event hard to see.


Music
Music use midi version of Final Fantasy BGM.


Gameplay
The battle use original battler and i said its quite good altough several pose kind a weird but its really not a problem.
The battle system interface similiar to FF7, right now i can't said anything else because there no new feature or skill in the demo, make the battle little boring because mostly there no strategy required except in boss battle.
Also is there some problem with battler position? I kind a confuse because in the battle screen, In the up i see Levi, Kumo then Zane battler yet in the HP Bar interface they have different position (Kumo, Levi, Zane) Actually it's make me confuse when i want to use item, sometime i chose wrong person to heal.


Overall
It's good game. Its short but interesting and manage to make me said "what gonna happened next"
Puddor
if squallbutts was a misao category i'd win every damn year
5702
@Lusty: thank you so much for the review! I really appreciate it! :D

Map-wise, I did make a few different faults with it and I'm fixing those up.

Also, once I'm finished with the game overall I plan on going back through the dialogue and setting it up like FF7 or FF8, with text-fitted windows that aren't on top of the characters.

As for the battle interface, if you have a look at the screenshots, I've recently gotten it fixed and it isn't so confusing anymore C:
Yeah i check at the image folder, the battle interface have been fixed sorry for not noticing.

Btw it's seem the review is fix and up.