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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

and the 2 enemies on the ground to the far right after the first battle give infinite Health Drinks.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
The demo is...rather outdated now. Most of the issues, namely the HUD, have been fixed in my current version.
I won't be releasing a new demo but I WILL be making a video of the changes. Eventually. It's still very unpolished at the moment. Playable, but unpolished.
when you going finish this game?.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Soon! I'm working on it- just got back from visiting my mum.
well, just about all of th eimages for this game aare awesome(didnt feel like putting several comments on several pages).
Its cool how you actually recreated the FF7-9 stuff.
i wanted to try the demo out will waiting for the full game but i can't read the font so i looked into the folder and can't find the font, what do i do?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
go on www.da-font.com and search for PF Tempesta Seven, but it should be included in a .RAR file that came with the download.
If you don't know how to decompress .RARs, look up WinRAR or 7Zip on Google.
Decky
I'm a dog pirate
19645
I'll LT the revised version tonight, since you are earlier in my queue than the review of BQ5 -=winks at Kentona=-
A hope the new demo isn't as disapointing as the old one

|| Download 2%
This game is underrated. You look like you worked hard on it.
author=Raekwon
This game is underrated. You look like you worked hard on it.


Your right, she worked her absolute ass off on this.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=Vanisher
author=Raekwon
This game is underrated. You look like you worked hard on it.
Your right, she worked her absolute ass off on this.


It'd be pretty hard to sit on this chair if I didn't have an ass.


But yeah I did work very, very hard on this game. I try to put effort into everything I do rather than just half-assing it. I really need to do that more with my homework ^w^'''
author=SorceressKyrsty
It'd be pretty hard to sit on this chair if I didn't have an ass.


I disagree, i think it would be rather easy to sit in a chair if you didnt have an ass, just sit on your back. ;)
Why are there separate versions of Demo on the Downloads?

PS. SQUALL <3 :D
Puddor
if squallbutts was a misao category i'd win every damn year
5702
TBH it's because when I go to 'manage games' it says I have 1200 downloads =w=)b

I'll delete it later. The one with less downloads is the newest version ^^
I am going to give this game a try!(a decision after coming to see this game every day since it showed up on this site)
I can't wait. This is going to be AWWWWWEEEEEESSSSSSOOOOOOMMMMEEEEE. (That's awesome by the way, so no one has to figure it out lol)
Will I be able to put my hands on Kyer pants? :D