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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
I'm not surprised. Given the bug infestation CC had, I was sure to miss a few things.

I'll only be releasing one more version, 2.2, which will have the optional patch things, a few party switch error fixes, and a Damage Cap. There are a few skills that in optimal conditions can deal upwards of 13k...which I don't like.
Yeah, kinda makes bosses easy.

Even if I kinda dislike playing hard games.
Just thought I'd comment, letting you know I'm writing a review for this. Too da loo!
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Now I'm in the Ragnarok with Levi and Kyer and am in a bit of trouble: I've never really played Final Fantasy VIII aside of a demo, and I don't know how exactly should I fight with Propagators. According to Kyer, it's connected with pairs and colours (BTW, "Kyer" sounds really sexy as name). Puh-leeease, can someone point me the way?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
After killing one, you have to find the other one that's the same color, and kill it next. Otherwise the one you just killed will respawn.
Thank you. Yet, I encounter another problem: after obtaining the Ragnarok I go to the Forest of Despair and visit its cave. When I try to return from the cave to the woods I just can't get to the woods. Maybe I'm missing something?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
That's a bug. Gimme a sec, I'll patch it for you.

http://rpgmaker.net/users/SorceressKyrsty/locker/Map072.rxdata

Put that in your Data folder.

(though I was sure I did that! I guess I must've missed the caves when doing my area checks or something...I didn't check I could get out. Sorry!)
Were's that "underground lava dungeon" or something like that? Shadz says I another Key fragment would be there, but I can only enter/see Tokyo, Mount Fuji, and the Forest of Despair.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
you have the Ragnarok, right? Fly across the large continent and then head north. You're looking for a brown island with lots of mountains. Park the ship there.
I recruited Zane to the party and I'm told to talk to Levi in the Quarters, but I can't find them.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
You know in the big room in the Ragnarok with the walkway? Next to the big door there's a little door and inside are four rooms and a save point. Levi is in the upper left room if I recall correctly.
Strange... When I talked to Shadz after getting Levi to the cockpit, he said we were going to Oak. When I chose "Yes." for traveling there, game shutted down saying something about missing Map000.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
O.o

I'll look into that! That's very strange.

update: I have no idea why that's happening now, since it's just a call to put you on the world map in control of the Ragnarok. Have you been able to get out of the Ragnarok prior to this? I don't think anyone else has had any issues.

Check Map001 is still in your data folder (that's the world map).

I have the Map001. Maybe the game doesn't like me? Who knoews?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
That's super weird. I'm not sure how to help you, sorry ;3;)b
This seems really interesting. I'll try it asap! :D
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Please wait until 2.2 is approved!! I just uploaded it so it's still pending but it should be up by tomorrow :D
I made a game page on Final Fantasy FanGames Wiki: LINK
It's a bit... primitive, but it's a good start I think.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I feel privledged ;3;