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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

Tags

Posts

My screen goes black after the first boss fight. Wasnt sure why and if there was any thing i could do. Nice game so far.
THIS IS A FINAL FANTASY FAN GAME WITH ELEMENTS OF RESIDENT EVIL. IF YOU DON'T LIKE FINAL FANTASY YOU'RE NOT GOING TO LIKE THIS GAME. AT ALL. JUST DON'T BOTHER. SERIOUSLY.


You should definitely remove this. Or at least take off the big letters. Why would you ask people (any person) not to play your game? Seriously.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
There were a lot of people who were confused about the Cosplay part of the title since cosplaying extends to more than just Final Fantasy. I also got a particularly nasty review from someone who played the game and didn't like Final Fantasy to begin with, so I honestly don't see the point of someone who hates Final Fantasy playing this game and going "this game is awful because it's FF".

bigtime: what version are you playing?
Puddor
if squallbutts was a misao category i'd win every damn year
5702
You're playing the demo then. Download 2.2 (which is the full game). The demo is no longer listed in the downloads.

Hello, I've got some brilliant news! I found a game breaking bug.



This occurs if you fail the shooting minigame on your first attempt, just after the Oak Sewers. I might go reload my last save again, but I didn't save after the boss fight, and the minigame itself is tough, so that's kind of annoying =(
Puddor
if squallbutts was a misao category i'd win every damn year
5702
That really is fantastic news! I couldn't be more overjoyed!

Especially since I have no idea what that means. The entire minigame is handled by events, so I'm at a loss as to what actually causes that.

Could you tell me exactly what happens? You don't kill 20 zombies, and then?

I think there IS a bit of an issue with the minigame and failing it anyway that I haven't picked up, so I've tried to fix it in general.

http://rpgmaker.net/users/SorceressKyrsty/locker/Map365.rxdata

I can't read the dialogue... :( on the title screen I can't see the options... nor does any dialogue in the actual game display.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
There's a Folder called "Fonts". You have to install them all before things will work correctly :)
Nvm, I fixed it. I just needed to install the fonts straight to my compy to get it to display. :)
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Yeah, RMXP isn't like RMVX/A unfortunately :c you need to actually install the fonts rather than the game pulling them from a Fonts folder. Glad they fixed that in later makers! XD
I didn't see your response when I posted a minute after you did, but either way, thank you for the help. ^ ^
I just completed it last night.

I thought you-know-who died? I didn't completely get it.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Spoilers ahoy:

I was tempted to leave it like that and have you think he died/ambiguous, which was how the original ending went (yeah, CC always ended with Levi being severely beaten up- original had Ultimecia skewer him with an icicle).
Basically it's a nod toward the original Disk 1 of FF8.
Anyway, he's a lot harder to kill than a regular human being(as you probably realized) and Kumo and co. weren't trying to kill him, just bring him to his senses, and they didn't have any other choice but to fight him. He was unconscious at the end of the fight, and he'd recovered by the time Kumo made his speech, just in time for CC's version of the FF hug.


If you want a more detailed answer/have a more specific question, please PM me :D
Oh, I get it now. So it was faked. Thankyous. :3

I also spied a tiny spelling error, I just forgot where. I'll probably replay it someday and let you know if you want. God I love this game. <3
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I'm glad you enjoyed it! ^^
No problem. Do you plan on making a sequel? The story pretty much seems to end here, maybe with other heroes? Or a completely new plot, with the same base, or something? :3
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Nup nup, I swore no sequel. I do leave a few things pretty open ended (YAGAMI ANYONE?) but it's really not worth it :c

Not saying I haven't thought about it, but really, this game was so taxing on my resources and not to mention that the title is pretty redundant currently, so it'd be super redundant in a sequel.

besides no one really wants to have to fight Kumo and Levi as a final boss right
I would TBH. These two would make very good bosses actually, IMO.

But oh well, too bad ): I hope your other games have this awesome atmosphere too, and that high replayablity rate. <3