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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
Actually, if I may enquire, (herp) what gives Cosplay Crisis its replay ability? You're not the first to mention they're doing a second run through, so I'm curious as to what triggers people to want to play the whole game through again (given that it's not exactly short).
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Well, I especially love the the humour, the jokes, the sarcasm, the funny lines and all. The graphics are also very good (But you could have used less RTP). The story is quite enjoyable.

And maybe it's a nostalgic feeling because I discovered this game long ago :3
When I talk to Shadz to get off the ragnarok to go to the lava caverns, I'm immediately placed outside of Tokyo, the Ragnarok is parked on Mt. Fuji, and I can't get back on it. Help!
I would like to apologise to Kumo and Levi for creating a time paradox by playing whilst half asleep....

accidentally skipped the mission to(spoilers)
rescue plane passengers in the forest of dispair
(spoilers end), then wandering around to train just after getting Ragnorok....

...and saw a scene of Kumo and Levi talking (although Levi was still (somewhere) on Ragnorok. After Levi chased a scream, I (as a full party of Kumo, Lulu and Shadz) followed to see.... an empty clearing.... and no Levi....or (Spoilers)
Gilian Beast
(spoilers end)

Also, i went back to Acaridae to check for missed items (im a completionist) and triggered the play event, forcing Levi into my party and he remains so afterwards.... only problem is... I'm still on the way to the Albatross Volcanic Tunnels...

...I guess Levi's break got cut short...Oops...
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I was supposed to fix that bug, but I have lost all motivation to work on this game unfortunately. I might upload a patch sometime with fixed maps.
I didn't realize you could activate the play event before Levi returned to your party, either. I'll look into it, I suppose.
Been playing for an hour and I still can't figure out where the hell I got to go to do the first mission. Wandering through Residential in night and nothing. This game does lack a sense of direction. Must have spoke to so many NPC's again and again repeatedly thinking of where supposed to head. Also mapping doesn't really give an intended sense of this leads here more like no you can't go there??? Well where can you go, kind of frustrating...
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There is a house in Residential with a blue door.

You go in it.

Pretty sure Leon told you which house was his, shouldn't be hard to find. There are only like six houses anyway
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You're not on the mission I thought then. Maybe you're still at the part where you need to head to McDonalds? Take the train to the business district, or central square, or whatever the place is called where the McDonalds is.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Or maybe you could tell us what particular mission you're up to?

If it's at night and you're in the Residential District there's one of two things:

1. You're pre-Reactor, which means THE BLUE HOUSE, KNOCK ON THE DOOR AND LEVI WILL LET YOU IN. The house has a garage as well.

Kumo says this the moment you get back from McDonald's- Levi's house is the blue one.

2. You're post-Reactor, which means GO HOME AND SLEEP.

Which is what Kumo says when he wakes up in the town square.

The game's my first full length complete one, so yeah, it does lack direction in places. Not much I can really do about that without completely overhauling, sorry.

imma try it i hope it doesn't need an rtp they never work for me but kentona knows what hes talking about on rpgs so imma trust him :)
imma try it i hope it doesn't need an rtp they never work for me but kentona knows what hes talking about on rpgs so imma trust him :)
imma try it i hope it doesn't need an rtp they never work for me but kentona knows what hes talking about on rpgs so imma trust him :)
srry for trip post my comp sucks and is slow lol
why the font is not showing ? please help
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Install the fonts in the fonts folder.
I am having issue with the sewer puzzle I don't know where to go to find certain switches the maps you made are hard to tell where you are so its hard to know where to look