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A Final Fantasy fan-game with a twist...

A seemingly normal life. An average existence. That's all Kumo Atsureki has ever strived for, as the sole guardian of his younger brother at 19. Working as a hired gun with a young man named Levi Raionomoi, his long-time best friend, they work towards a future where they can do what they like rather than working for the highest bidder.

That's about to all come crashing down when their childhood friend Miri Joumaeshin, co-leader of the rebel movement LANDSLIDE, asks them to aid in bombing a Okam Reactor as a favour, something they can't say no to.

Oh, and a casual trip to Tokyo for a...cosplay convention, of course.

Things are about to get very, very messy, as the fragile 'normal' existence becomes a thing of the past and they become the only hope to save the world.

That is, of course, if they can save themselves...

Cosplay Crisis is a complete full-length RPG (stemming upwards of 10 hours in length depending how you play). If issues DO crop up, please check this list of unfixable bugs before submitting a bug report.


-Anything with materia.
-You cannot save on the world map. This is intentional - there is a save point in the terminal on the airship bridge.
-The 'Blasting Zone' animation appears over the Battle Status. I fiddled with it far too much as it is, so I left it.
-Common event skills don't update the battle status straight away (1000 Needles and Shock). I tried to fix this, too, but couldn't fathom a way to fully refresh the battle status through the common event call...so it has been left.
-If you use a Kumo/Levi limit break while critical, the characters won't reappear immediately. I'm not sure why this is, and haven't got a clue how to fix it.

Latest Blog

3.2 Changelog

Hi All,

Long time coming since the Anniversary release, but I burnt myself out on it, and ended up rushing out 3.0 due to an arbitrary deadline.

As per gamepage reports, 3.0 suffered from a handful of move route softlocks, which I discovered arose due to the new sprint system added with the 3.0 release. These should all be fixed with 3.2.

Due to these softlocks I doubt anyone got far enough to realise, but as it turns out the game was completely unfinishable in its released state as the Hive/Banora Ruin Facility wasn't functional. It was this section that was worked on last before releasing, and I apologise to any who did reach this point and realised they couldn't progress.

Obviously, this entire section has been revised and is completable in its entirety.

Other changes to the game include:

Replaced some battlebacks and animations (as well as fixed some of them)
Slight EXP and Materia rebalancing (this is not retroactive so if you have current saves, they will not be affected.)
Fixed Bahamut's countdown into Megaflare
Various passability issues, which of course. This is never going to be perfect. But there should be no instances of passability softlocking the game, IDEALLY. If there are any remaining please report them to me ASAP so I can update the game version.
The 'Sustain' Materia can now be obtained and bought from some Materia shops.
(Adjustments were also made to its MP costs but since it wasn't obtainable nobody is gonna know what I did anyway)
More Kupo Nuts have been added to the game, so the Kupo Nut quest should definitely be completable (as I think there are more nuts than rewards). I guess we'll see? (This is the means to obtain the only Ribbon in the game).
The Green Propagator in the Ragnarok now uses a group Slow instead of a group Sleep, hopefully preventing an unfair gameover.
Aio/Seifer's battle graphic during the second encounter with him has been changed to reflect the altered Hive's story events.
Alicia's battle graphic has been changed because she's part of the final boss roster and deserved a little more respect, especially as 3.0 puts her motives a little more front and center.
The Manor in Aetas has been revamped (the new Foyer is in screenshots). If you're saved in the save point inside the Manor, the game will automatically fix your position (it will not do this if you're entering the area for the first time). The manor as a whole should feel more like the FF7 mansion.
Enemy drops have been slightly adjusted, adding new items and increased drops.
Shiva's boss fight has been tweaked to justify her summon spell strength.
The MP for summoning Shiva has been upped from 45 to 65 MP
Characters now level cap at 35, which is more than enough to curbstomp everything in the game. Completion level for myself was around 24-26.
Some general fixes to message box position, though not all of them, so choice boxes will still occasionally clip out of the screen.
Adjusted the state rate of 'Stop' against bosses, as Seal Evil could make a majority of them a cakewalk.

Other general fixes, adjustments, etc, as one would expect.

Major note: YOUR SAVES SHOULD BE COMPATIBLE, , so while you will need to redownload the game, you can just drop your save files in and continue from there.

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Posts

i noticed that when i start a new game, after the intro, it shows a sprite above the moon, but you can barely see it.
i like how you rewrote the names of the RE characters. its kinda funny. i look forward to playing this
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Don't worry Cid's not getting left out, he has a cameo. Ok several of them.
Oh ok

And FF X-2 story is easy to figure out..just dont skip sceans

Lol then do a Cid Cosplayer. lol Cid is one funny mother phucker
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Nah, originally I did have FFX in the mix, and then I remembered that I actually didn't really like it. FFX-2 was better battle-wise but the story was confusing as hell and totally unnecessary. So I decided that it's just the PSX FF's- 7,8,9. I enjoyed all of them thoroughly.
Lol. no worrys
You have to do a Rikku cosplayer....Even MORE funnyier then Rikku in 10 and 10-2
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I'm glad :) Usually people don't get my humour :/.
LOL
' Oh Damn it to midgar"

Haha i laughed hard when i read that HAHA
Puddor
if squallbutts was a misao category i'd win every damn year
5702
That'd be great :D. CC's goin' global :O

Yeah, I'm doing ok, just finished off a side-quest and a couple of other things.
Hey kyrsty would it be okay if I add a intertextual reference to cosplay crisis in my game?
It'll be just a new's flash of other events happening in the world at the moment kinda thing.
Anyway hope your progressing well :)
Well I like the demo :p

It has a cool feel playing a remake of that part of FF7 fitted into CC story setting :p

It reminds me abit of a tv series I once saw where someone was transported into thier fave story and
thus the events of the story changed.

I also liked the boss, it felt similar to the battle scene of the game :p

I'm looking foward to the finished game :p
Puddor
if squallbutts was a misao category i'd win every damn year
5702
That isn't the actual intro, by the way. This game features numerous scenes from the games adopted into the storyline of this one for nostalgia's sake. The original never had anything like this at all, especially since I was less familiar with FF7 back then.

The simularities with the intro and FF7's intro is not only because of nostalgia; the demo of Final Fantasy VIII was of their exam/ mercenary mission (I used the music intentionally here) and if I'm not mistaken the demo of Final Fantasy VII was the Reactor mission, too.

I don't like this game at all. You just remade FF7 intro didn't you.
Wait, so the main characters are cosplayers? WIN!
This game sounds interesting. I'm interested to see where this goes.
I'm a fan of FF7 and FF8..
I read the summary and it seems like its gonna be an awesome game..

Though I haven't played the demo yet, because I'm in the middle of another game right now and I don't like to start another one without finishing the first..

But I will definitely keep tabs on this..XD
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I updated the game information so it's no longer a wall of text. :D