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OMEGA TESTING

  • Puddor
  • 02/08/2012 12:44 PM
  • 2011 views

W.I.P!!
Ok guys, I've done as much as I could, I think. I have a very long bug list and I'm not going to share (unless requested)
Right now this is an open testing phase. Anyone can help out if they feel like doing so.

This is the game download:
http://www.mediafire.com/?amh8bxk4334uvq0
and this is the Save File Package:
http://www.mediafire.com/?6dhoi13cc2vw7o4

There is one save game included just so Continue is available. Just drop one of these saves in after installation to test. REMEMBER TO CHECK YOUR PARTY, EQUIPMENT AND MATERIA. You may play differently to me, so set it up as you see fit. My party consists of Kumo, Lulu and Levi in most saves past Volcanic Tunnels.

Introduction to first Save Point. (obviously no save! just start a new game XD)

First Save Point (Stairwell) to second Save Point (town square) (begins at Save 15)

McDonald’s scene to town square save point (post reactor) (begins at Save 16)

Town Square to Airport (put in a save point at the airport) (begins at Save 17)

Aeroplane to Forest of Despair (begins at Save 18)

Forest of Despair to first Tokyo Save Point (begins at Save 19)

Back Alley Save up to Infirmary (begins at Save 21)

Infirmary up to Exhibition Tower (begins at save 22)

Exhibition Tower up to Kyer’s portion (starts at Save 23)

Kyer’s Portion through to Mt. Fuji (starts at save 24)

Mt Fuji up to the Ragnarok (starts at save 25)

Ragnarok section up until Kumo returns as party leader (save 26)

Volcanic Tunnels (save 27)

Oak (starts at save 28)

Aetas (starts at save 30)

Looking For Beatrix- up until Kyer returns (starts at save 31)

Miehlebin- up until Levi takes over party control(save 33)

Banora (save 34)

Kumo’s Mind (save 35)

Omniax Building Part One- up until beginning of Underground Laboratory (save 37)

Underground Laboratory and Final Battles (save 39)

SIDE QUEST SECTIONS
Obtaining Zane (starts at save 29)

Glaciera(save 32)

DSRC (save 38)

Forest of Despair (Return) (save 36)

The game has been HEAVILY TESTED since the last release and should be playble right through without any game breaking bugs (yay)?. I went through a lot of the game doing just that- not saving. There are a LOT of changes. Adjustment to certain bosses, HP values, money drops, what materia is available, battle frequency, an ENTIRE NEW DUNGEON, fully comprehensive Terminal system with info on every major character, location and the 'introductory' events, a new ending cutscene (that, lol, nobody saw the first one :p) that I just didn't have time to add before- and don't forget the full set of redrawn facesets. A lot did make the cutting room floor, sadly- Chocobo Betting never made it in, nor did the entire sequence transcribing some backstory- most of it is implied in the game anyway. If you want to hack the game to view the two scenes I actually got done, go right ahead- just don't screw with my hard work, ok?!
Other things didn't make it in either- there was plans for a rescue sequence where you save the SquareEnix team from zombies, much to their shock, concepts for chocobos on the world map, etc, etc etc...

Depending on the level of bugs and their severity in this version, I might not end up doing much besides another reupload missing the Save1 file and an added script (which needed a New Game to operate correctly)- Damage Cap. Thanks to game_guy for writing this script, along with the Stat Breaker, used to give the final boss final form a whooping total of 178345 HP. If you play your cards right, though, the entire battle's a breeze. Just pay VERY STRICT ATTENTION TO ELEMENTAL WEAKNESSES EARLY IN THE GAME IN ENEMIES THAT ARE SIMILAR TO THE FINAL BOSS. I AM BOLDING BECAUSE OF IMPORTANCE.

Anyway, enjoy guys! /not expecting many testers

Posts

Pages: 1
I'm thinking about the seemingly random HP amount for the last boss. Is each digit a reference to a Final Fantasy, where a part of the boss is taken from?

I... don't know, maybe?

O_o
Happy
Devil's in the details
5367
New game doesn't work. Takes you to a map full of sprites



Save file 21:

-You can walk on the wall near left-most exit of the map.

-I talked Clarese from right side and her sprite turned into a naked guy

-In the items menu when I choose to use an item on party member, the highlights are misplaced.

- The fight against Clarese's party felt appropriate difficult. Not really that difficult battle, but I could've died if I wouldn't had paid attention. Didn't require much strategy, I guess? I silenced Clarese, killed the healer first and then the rest two of them.

-Clarese's party just disappeared after I was done talking to them.

- I encountered a monster group with two Omianx Elites and one of those robots, but the other Omniax Elite was placed very close to the robot, behind it, which hid the enemy pretty much completely and made me assume I was attacking the robot. D:

- Message "Cannot escape" in a battle against normal enemies felt misleading, as I could escape in the next try. I thought "Couldn't escape" could give the idea that you couldn't escape on that specific try, better.

Well, after the boss battle I didn't know where I was supposed to go next.

More to come.
I've got too many other things on the go right now, but I still have to finish the game so I'll have stuff to report later on. Maybe after the first wave of people go through it and you make some changes.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=Large
I'm thinking about the seemingly random HP amount for the last boss. Is each digit a reference to a Final Fantasy, where a part of the boss is taken from?

I... don't know, maybe?

O_o

I like random numbers.

Well, Happy, thanks for testing for me! At least most of the issues are minor and easily fixable XD.
Pages: 1