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A "prequel" to the game The New Earth, it sort of explains the rather odd title of the first game. More coherent than The New Earth, it will hopefully tie in gaps the first left behind.

In Earth's distant future, most of its religions known today decline or change. As a result of this spiritual upheaval, the barrier between the spiritual world and the physical one falter, and ghouls and demons are loosed upon the earth. Ultimately, most of these are resealed by the new religions, but one such demon named Belial, requires nothing short of sealing by angels to put back to rest.

Thousands of years later, a beggar named Ambrosia Brahmin picks herself off the street only to be sent on a fetch quest by God, joined by swordsman, a shaman, a thief, a druid, an exorcist, an angel, and a demon. Meanwhile, the demon from eons before, sealed in a jar, is slowly being unsealed by a duped wizard, given false promises of rewards that await him...

Features
-Day/night system.
-A weather system.
-Seasons system, complete with a calendar.
- A cellphone event, which includes a GPS, banking, a pizza event which restores hp anywhere if you have the money, and a help event.
-A party change map (not the best one possible, but it's kinda looks like the End of Time in Chrono Trigger). Also has several conveniences, like banks and healers.
-Banking, including ATMs and interest (just tested it, worked after a bit of tweaking).
-A variant death system with half money loss.
-Each character has their own style of battle.
-Character sidequests with item or ability rewards.
-Plot is actually designed so that events advance with the help system, so if you get farther in the game, the help will be different, and vice versa.
-Several custom menus, including an item storage
-Numerous plugins to enhance gameplay (particularly icons for conditions, but also stuff like text naming for steal events)
- Environmental Condition System (ECS) for battle: Depending on what terrain you stand on, and even whether it's day or night, the battle system changes.
- BetterAEP opening menu.

Latest Blog

(Semi)Pacifist Run

So, having played Undertale and thoroughly enjoyed it, I latched upon an idea of having a similar style to the game. The thing is, I am coming from a different place than Undertale, so it was less an absolute pacifist game and at best, a boss only run.

The game mechanics involves donating items, similar to how offering meat to the critter in Zelda 1 (or food in BotW) distracts the critter. The battle does not count as a victory (kill) and you may or may not get many items, but you earn exp and gold. Besides avoiding bad endings, certain enemies have karma attacks, which can be devastating if you went kill crazy. Also, Ambrosia's Tao command is most effective when your karma is unstained as too much bad karma makes it backfire.

This requires large amounts of fishing, mining, and/or stealing and selling, but it's kinda cool to just bribe some critter off with huge amounts of fish or something. I might tone down the amounts later, but anyway.

Posts

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author=bulmabriefs144
Okay then, I'll just look at the thing myself and edit anything I notice.

It may take a day or two, I've got jobs to do.


Don't worry, take your time
Updated. Lemme know if you find anything else weird.
Elias now learns spells differently. I had the whole deal where he tended to be able to sacrifice levels (alchemy) so having a system based on level didn't work.

Now, during battle, he can use the Research command, and it randomly prays for knowledge of spells. It either fails, you learn a new spell, or you try to learn a spell that was actually already learned.
...A few recent updates. I responded to Ratty's LP of my game, and edited the menu and a few other things trying to make stuff work cleaner. I also edited the Opening town tutorial (better organized), so you now have a book that you can look at.

https://www.youtube.com/watch?v=HL1CJtMwrZ0

https://www.youtube.com/watch?v=_qO48KbHIFA

Pretty good help. I simplified stuff that was cruft, and got stuff to work better.
Hi I tried to play the game, and it doesn't play the intro. It just starts me inside the middle of a forest straight away. Is this normal?
Edit: I mean there is no main menu, no intro no nothing. Just plops me in the middle of nowhere. I tried leaving the forest and I think I might be in a debug version or something. I have no Idea what is going on.
Edit2: Playing with the files led to nothing changing :(. Any way to fix this. I really do wan't to play this but it doesn't seem to be working properly.
No, it's not normal. I may have been playtesting something, and forgotten to revert back the starting position. It happens, more often than you'd think. Usually when I'm debugging, and have to rush out the door or head to dinner.

There is no menu, because it is a custom menu. To fix the game from your end, go to the GAME_START map, rightclick and Place Party Starting Event. Then go to System, and remove any party members.

I will update the game shortly.

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