A "prequel" to the game The New Earth, it sort of explains the rather odd title of the first game. More coherent than The New Earth, it will hopefully tie in gaps the first left behind.
In Earth's distant future, most of its religions known today decline or change. As a result of this spiritual upheaval, the barrier between the spiritual world and the physical one falter, and ghouls and demons are loosed upon the earth. Ultimately, most of these are resealed by the new religions, but one such demon named Belial, requires nothing short of sealing by angels to put back to rest.
Thousands of years later, a beggar named Ambrosia Brahmin picks herself off the street only to be sent on a fetch quest by God, joined by swordsman, a shaman, a thief, a druid, an exorcist, an angel, and a demon. Meanwhile, the demon from eons before, sealed in a jar, is slowly being unsealed by a duped wizard, given false promises of rewards that await him...
Features
-Day/night system.
-A weather system.
-Seasons system, complete with a calendar.
- A cellphone event, which includes a GPS, banking, a pizza event which restores hp anywhere if you have the money, and a help event.
-A party change map (not the best one possible, but it's kinda looks like the End of Time in Chrono Trigger). Also has several conveniences, like banks and healers.
-Banking, including ATMs and interest (just tested it, worked after a bit of tweaking).
-A variant death system with half money loss.
-Each character has their own style of battle.
-Character sidequests with item or ability rewards.
-Plot is actually designed so that events advance with the help system, so if you get farther in the game, the help will be different, and vice versa.
-Several custom menus, including an item storage
-Numerous plugins to enhance gameplay (particularly icons for conditions, but also stuff like text naming for steal events)
- Environmental Condition System (ECS) for battle: Depending on what terrain you stand on, and even whether it's day or night, the battle system changes.
- BetterAEP opening menu.
In Earth's distant future, most of its religions known today decline or change. As a result of this spiritual upheaval, the barrier between the spiritual world and the physical one falter, and ghouls and demons are loosed upon the earth. Ultimately, most of these are resealed by the new religions, but one such demon named Belial, requires nothing short of sealing by angels to put back to rest.
Thousands of years later, a beggar named Ambrosia Brahmin picks herself off the street only to be sent on a fetch quest by God, joined by swordsman, a shaman, a thief, a druid, an exorcist, an angel, and a demon. Meanwhile, the demon from eons before, sealed in a jar, is slowly being unsealed by a duped wizard, given false promises of rewards that await him...
Features
-Day/night system.
-A weather system.
-Seasons system, complete with a calendar.
- A cellphone event, which includes a GPS, banking, a pizza event which restores hp anywhere if you have the money, and a help event.
-A party change map (not the best one possible, but it's kinda looks like the End of Time in Chrono Trigger). Also has several conveniences, like banks and healers.
-Banking, including ATMs and interest (just tested it, worked after a bit of tweaking).
-A variant death system with half money loss.
-Each character has their own style of battle.
-Character sidequests with item or ability rewards.
-Plot is actually designed so that events advance with the help system, so if you get farther in the game, the help will be different, and vice versa.
-Several custom menus, including an item storage
-Numerous plugins to enhance gameplay (particularly icons for conditions, but also stuff like text naming for steal events)
- Environmental Condition System (ECS) for battle: Depending on what terrain you stand on, and even whether it's day or night, the battle system changes.
- BetterAEP opening menu.
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