• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

The Oracle of Tao Let's Try Episode 2 - More Fighting, Less Grinding!

  • Xenomic
  • 08/12/2013 08:38 PM
  • 3514 views



I guess you don't HAVE to grind this early, but I like to keep on top of my abilities, and having my mage actually be able to attack is helpful. Of course, now that I have these levels and abilities, the rest of the game shouldn't be too difficult. But of course, I might grind some more just to get more items.

Also, still no use for Alchemy per say. Why use it when you can sell stuff for lots of money and buy other things?

Posts

Pages: 1
Alchemy is basically an expert cheat. As in, if you figure it out, in terms of money, you've won the game. I might at least give Elias basic Alchemy skills, since he has none (and it's a chore to make some of them). Okay, next version I make has basic Alchemy spells without first making the Philosopher's Stone (that was the previous condition, meaning most people go through the game without ever casting Alchemy spells). Alchemy has alot of functions though like making healing items for free, and the aforementioned Alchemy spells.

In case you've never used them, they don't use MP as normal (well, some Alchemy skills do, but those are typically % spells). It instead adds to a stock (basically, a simple variable counter) whenever alchemy items are made, uses the stock when you cast Alchemy spells, and when you're out you can't cast again until you make more stuff. But currently, I think everything demands you make the P. Stone first.

I'm probably gonna watch this one first, because it's about grind and battles. Grind and battles tends to be where I suck.

===========================
(Gosh, your voice is...)

Hmmm, yea, I think I'll do something about that text. Maybe green on red instead of red on green? I think I nixed the idea of no save on world map and towns, with the update I'm gonna do after this. It's kinda funny watching you wander around talking to random people, and being like "no, I don't want that." Hmmm, yea, I forgot about Delphi's face. DOOOOM!!! You died, because you chose the wrong Oracle. Hmmm, I'm gonna make the back entrance work.
I wasn't expecting the game to just move on like that when I chose the command. I was actually waiting for the game to pop up the text so I could actually use the Predict ability (which I remembered using the first time), but then I used something because nothing was happening and then...welp. That happened.

Not much I can do about my voice seeing as well...speech impairment and all.

The not saving on world map confuses me as I remember being able to save on the world map in the older version I played, which I would expect to be able to do, but instead I'm able to save anywhere in dungeons/towns, which is...really really confusing, not gonna lie.

I didn't speak much about grinding and battling as I should've, mostly because I cut the video to do the grinding and battling. From what I've seen though, the overworld enemies are a lot more tamer than before (though the fairies healing 1500 HP is still a bit excessive methinks, but that's me). I haven't run into the centaurs that did a crapload of damage though, and at this point where I'm already a decent level, they shouldn't be much of a bother anymore anyways.
author=Xenomic
I wasn't expecting the game to just move on like that when I chose the command. I was actually waiting for the game to pop up the text so I could actually use the Predict ability (which I remembered using the first time), but then I used something because nothing was happening and then...welp. That happened.

Not much I can do about my voice seeing as well...speech impairment and all.

The not saving on world map confuses me as I remember being able to save on the world map in the older version I played, which I would expect to be able to do, but instead I'm able to save anywhere in dungeons/towns, which is...really really confusing, not gonna lie.

I didn't speak much about grinding...

(In reverse)

You can talk about grind next time. Also, those centaurs I believe have been moved to a very small area (the middle of that forest). The healing is basically because healing like everything else is based on elements, and they must be on B or A immunity. Yea, it's B, I'll change their (and alot of others) to C. The actual healing effect is 750. I'm gonna change the rabbits to D so they at least can't heal others as well as themselves.

I added it out, and then added it back in (didn't like it). I think the latest download is a bit different in that regard, I think I enabled it for worldmap, and towns. I think it's disabled now for dungeons (apparently you don't receive updates whenever I get a new download uploaded). You've got an older version of the game. Wait until tomorrow (updating based on what I heard, if I remembered it) and I'll have a version with the updated text (especially for that red-green one).

It was just jarring hearing you talk the first time. Not that my voice is much better, I talk with a mumble and have pretty extreme monotone (I literally sound like a someone reading text from a line). Everyone sounds kinda stupid on the mic, I just didn't expect that sort of voice.

Another clunky thing. I decided to add Predict in before the battle. The cutscene is still in there, but you have the skill beforehand (on the off chance someone guessed lucky without it). Delphi is supposed to be one steal period, with slightly better item from the real one, but having her with monster number 1 screws with the turn sequence, so I'm just gonna have all three monsters have the same steal ID. I'm considering just doing turn 5 on the cutscene, so you get the Predict sequence without action from Ambrosia. Anyway, it worked well, because it showed what the gameover screen looks like, before you get a special gameover. And that sometimes gameover can be arbitrary.
I probably will seeing as I didn't talk much about anything in these 2 videos, assuming I remember to talk about them (I tend to be terrible about talking about things if it's not apparent).

Yeah, I'd think that having saving on the world map would be the way to go as it should be (it's weird to be able to save anywhere in dungeons/towns).

Comes with being a bilateral cleft palate really. Again, not much I can do about how I sound. ^^;;

Aye, would be nice to have the cutscene happen and THEN if you hit the wrong one or something, you would get the game over. That way, you don't feel like you get cheated out of the fight, if you know what I mean.
I noticed most of what you did, and was able to see it from someone else's eyes, so to speak. Some of it you might not have to talk about, unless it doesn't seem like I'm doing much about it. If I see it on an earlier video and two days/weeks later (next update), I've done not much to fix it, it's also time for a rant.

Yeah, I experiment with stuff, and sometimes I put stuff on there that's bad choice.

I'd recommend surgery if you can afford it, but it might not fix the speech problem since you've probably learned to talk this way by now. It's far easier for me to just get over it.

Yea, I'm definitely just gonna make it so it switches over before battle. Almost done with it, about to package for upload.

Go back to the Opening (renamed) town after my upload, it's about 15% smaller now. Shoten Temple is 10% smaller. Doesn't sound like much but all the excess space is better managed. I don't think I'd be able to do this with Kushiyama though since there are too many characters and scenery to compress into smaller space. That one I'll like solve by building more districts or blocking off some of it.
Surgery doesn't fix speech impairments. You have to teach yourself how to speak better, which I've already done for the past 25 or so years.

Sounds like some of the things I do (instant game over stuff for instance. Bad idea for any game if there's no fair warning or anything for it, or just bad ideas for abilities and stuff).
I like instant gameovers, but I like them to be more like "Oh you brought the wrong puzzle piece? Are you sure you wanna give this to me? (Yes.) Time to die" than having a sort of thing where the issue is screwed over by accidental button presses or incomplete information.

In other words, an instant gameover should be something you did wrong, not something I did wrong.

Example, during one plot event, Ambrosia has the option to convince herself she's dead (it's a later Crest thing). If you say "yea, I guess I'm dead then" I just basically allowed an instant gameover.

On the other hand, a trick question (I have one on a bonus dungeon, but it's waaaaay off the beaten path, and only done for a treasure) should at least involve a save before hitting you with something totally cheap (none of these options, press cancel, or something).

The most recent update is up. You should have better font now, along with some fixes to some of the issues.
Is it on the Download button, or is it in the description? I'm assuming the Download button which I just got now, which says it's Oracle_of_Tao_50.exe...
The button. The description was set up when Oracle of Tao was taking awhile getting accepted, but now that I have the main download, I upload here more often. It's likely overdue for an update. Speaking of which...
Pages: 1