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ABOUT
Legend of Vanadia is based around exploration of a huge world with many locales to visit. While a light hearted game with the theme of Adventure, there are deeper and darker parts. The battle system is based on the Linear Motion Battle System (this particular system coming from Namco's "Tales of Eternia") providing fast paced non stop action.

This game is also inspired by Dragon Quest VIII. I LOVED the epicness of the worldmap and basically I hope to bring to the plate the same epic feel you get traveling in this game that you got in DQVIII. SCALE is the keyword here because everything is to scale. Towns and dungeons on the worldmap are literally ON the worldmap. There is none of that silly "entire town in a 2x2 square on the worldmap" or the "character is a giant in a small world" like many other games.

STORY
Vanadia is a planet that is equivalent to 16th century earth. However, there are secret societies which are beginning to learn the art of "Science". In one such "science lab" there is a test subject who is though to have immense power in him. The power is dubbed "God Hand". One day, the test subject breaks out of the facility and kills everything in his way while he is escaping. Now he is wanted by the facility, who have dispatched a band of deadly warriors known as the "Crimson Riot" to capture him.

CHARACTERS

-Vaash-

Vaash is a young man living in the port town of Nimavil. Born in the city of Jem, he went out hunting one day, then got ambushed and knocked out. On waking up, he found himself outside of the Port town of Nimavil with no recollection of how he got there. He made the best of it and started to make a living in Nimavil, hoping to make enough money to get back to his home one day.

-Aerin-

Aerin is a student of the world famous "Sky Dragon School". Having no parents, she was found by the master of the school when she was little, The master took her in, and when she was just five years old, she expressed her desire to learn the art of "Dragon Flash", a technique only taught by the Sky Dragon School. Whats more, Aerin does these techniques with a two-handed sword, when it is supposed to be done with a one-handed sword. Even her master is amazed.

-Rein-

Rein is a mysterious figure. He showed up one day to help Vaash, and they've been traveling together ever since. Rein is notorious for being a flirt and telling exaggerated stories, which makes believing what he says a really dangerous task. (Especially for Vaash, who gets slapped by a lot of women because of Rein!)


Latest Blog

Massive delay to the project

Well, after nearly an year of being a bum, I finally got a job. As such, I now find myself hard-pressed for time and have hardly touched the project in 2 weeks. This leads, of course, to a delay in the making of the whole game. Yeah.... I know, but, jobs and things come before game making, but I will still be working on this whenever I get the free time (which is probably weekends).

Posts

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): Please don't use JPGs for screenshots, they ruin the pixel quality (use PNGs)
Yeah, I finally decided to put it here xD
The only reason logically would be because it's lossy and you don't want people using your stuff without being penalized (the sprites perhaps being original to this game). Hey, I don't blame you I guess =)

I have to say I'm curious as to how the game's battles will function. Are they entirely picture-driven? I'm not sure about the decision to run your chipsets through sharpen filters, but to each their own.
Hmm... I'm not sure what you mean exactly by "run your chipsets through sharpen filters", but yes, the entire thing is picture driven. You can see a demo of it all in the VIDEO page right next to Images :)
It looks like you put your graphics into a image-editing program and then went crazy with a sharpening filter.
Oh I see, that's what he meant. Well, no I didn't do any such thing, but maybe it looks that way because of saving them as jpgs? Whatever the reason, graphics will be continuously updated, as this project is an advert anyway as of now.
It's irfanview's fault actually :3
I was wondering when this would show up.
I saw this on youtube. Hurry up! Finish me want to play.
In the mean time SUBSCRIBE!!!!!!!!!!!
Despite
When the going gets tough, go fuck yourself.
1317
Saw this on youtube, can't wait. :)
whoa, your using the linear motion battle system? is that even possible in rm2k3? well good luck with this game and I hope you finish it.
Its quite possible, though I can tell you right now he's been pounding at that thing for a while, and probably has much more to do to it yet. Also, its good to see that one of the top RM2K3 guys is still at it.
Yeah boy! I'm more curious about your party members AI than anything else.
Firstly, this project looks so badass I think I may melt and spill over at any moment just from hearing about its existence.

Secondly, the links to all the images are broken right now.

Thirdly, I watched the video and I noticed some of the animations aren't as fluid as they could be, and the voice acting needs work.

Fourthly, this project looks so badass I think I may shoot all over my screen at any moment just from hearing about its existence.

Goodsped.
lol thanks, but which image links are broken? The ones on RMN? I can still see them though :o I'm definitely gonna try to improve the animations, but while spriting isn't my strong suit, I'm amazed I was able to make all that at all! maybe I will post for help from some spriters to help me improve the fluidity (by adding more frames), but it's been a one man job so far.
In that case, fight on, brotha man. Fight on.
tardis
is it too late for ironhide facepalm
285
for the love of god just save your screenshots as .png files
-Sigh-

Ok, you will have your PNG's in a while. Gosh man, you people!
Don't blame them, Aten. They have 10/20 vision; every pixel counts. ;D
Why would you want your screenshots to be covered in jpeg artifacts?
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