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ABOUT
Legend of Vanadia is based around exploration of a huge world with many locales to visit. While a light hearted game with the theme of Adventure, there are deeper and darker parts. The battle system is based on the Linear Motion Battle System (this particular system coming from Namco's "Tales of Eternia") providing fast paced non stop action.

This game is also inspired by Dragon Quest VIII. I LOVED the epicness of the worldmap and basically I hope to bring to the plate the same epic feel you get traveling in this game that you got in DQVIII. SCALE is the keyword here because everything is to scale. Towns and dungeons on the worldmap are literally ON the worldmap. There is none of that silly "entire town in a 2x2 square on the worldmap" or the "character is a giant in a small world" like many other games.

STORY
Vanadia is a planet that is equivalent to 16th century earth. However, there are secret societies which are beginning to learn the art of "Science". In one such "science lab" there is a test subject who is though to have immense power in him. The power is dubbed "God Hand". One day, the test subject breaks out of the facility and kills everything in his way while he is escaping. Now he is wanted by the facility, who have dispatched a band of deadly warriors known as the "Crimson Riot" to capture him.

CHARACTERS

-Vaash-

Vaash is a young man living in the port town of Nimavil. Born in the city of Jem, he went out hunting one day, then got ambushed and knocked out. On waking up, he found himself outside of the Port town of Nimavil with no recollection of how he got there. He made the best of it and started to make a living in Nimavil, hoping to make enough money to get back to his home one day.

-Aerin-

Aerin is a student of the world famous "Sky Dragon School". Having no parents, she was found by the master of the school when she was little, The master took her in, and when she was just five years old, she expressed her desire to learn the art of "Dragon Flash", a technique only taught by the Sky Dragon School. Whats more, Aerin does these techniques with a two-handed sword, when it is supposed to be done with a one-handed sword. Even her master is amazed.

-Rein-

Rein is a mysterious figure. He showed up one day to help Vaash, and they've been traveling together ever since. Rein is notorious for being a flirt and telling exaggerated stories, which makes believing what he says a really dangerous task. (Especially for Vaash, who gets slapped by a lot of women because of Rein!)


Latest Blog

Massive delay to the project

Well, after nearly an year of being a bum, I finally got a job. As such, I now find myself hard-pressed for time and have hardly touched the project in 2 weeks. This leads, of course, to a delay in the making of the whole game. Yeah.... I know, but, jobs and things come before game making, but I will still be working on this whenever I get the free time (which is probably weekends).

Posts

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oh man that is terrible news. RIP.
I could just dedicate a couple of days to Aten games marathon. And I'll do.
Sad to hear this news. I don't know Aten well, but I have played a game of his called "Final Fantasy Dreams", and I enjoyed it. R.I.P.
author=edchuy
This brings up the the digital existentialist question - What happens to our digital presence when we pass away?


Our digital (and traditionally-done) works are the only things that remain when we do pass away; those works become the presence. They can be considered the last remnants, and as such, deserve preservation.

Death is such a waste. R.I.P.
Ciel
an aristocrat of rpgmaker culture
367
That's really fucked up... Aten was a familiar face in the RM scene for a very long time. Even people I wasn't necessarily friends with or talked to often, I feel some sort of kinship with just from sharing that 'culture' together... especially someone who goes back as far as him, so I feel very sad hearing this news.
edchuy
You the practice of self-promotion
1624
author=Vanit
I don't have an ETA, but I've been in touch with Aten's family and I'm hoping we'll be able to get the most recent version of LoV to release in his honour.


That would be a fitting tribute in his honor ...
I don't have an ETA, but I've been in touch with Aten's family and I'm hoping we'll be able to get the most recent version of LoV to release in his honour.
edchuy
You the practice of self-promotion
1624
author=Addit
@edchuy – There was a member named Steel who passed away a few years ago from Cancer on Gaming World but I don’t think he hung around RMN back in the hayday. Still, this sucks.

This brings up the the digital existentialist question - What happens to our digital presence when we pass away?
The David and the Goliath Patch is what I’ll remember and treasure the most about him. (I’m actually using the David Patch right now, even as we speak.) ^^

@edchuy – There was a member named Steel who passed away a few years ago from Cancer on Gaming World but I don’t think he hung around RMN back in the hayday. Still, this sucks.
edchuy
You the practice of self-promotion
1624
That's the first time I've heard of a RMN member passing away. I guess will consider FFD, his biggest RMN contribution having actually played it. RIP, Aten. :(

Hopefully, LOV will see the light of day, someday, in his honor ... (sigh)
That’s so sad… I simply can’t believe it. :(

You will be missed, bud. R.I.P. Your contributions to everything RPG Maker will not be forgotten.


That's such a bummer. :( I remember playing an old tech demo of Legend of Vanadia... RIP Aten
What? ...Damn, that's...well, rest in peace, Aten.
Tau
RMN sex symbol
3293
Oh wow, that's not what I was expecting. RIP Aten :(
Tau
RMN sex symbol
3293
author=Archeia_Nessiah
(which he does)

There's still hope!
Why in the world would you delete a game page? What if he wants to go back to this game later? (which he does)
shayoko
We do not condone harassing other members by PM.
515
no dl? :O
and its canceled
please remove this thread for completed and games begin worked on!
@Rixel96:
I've been looking forward to play this game too. In the meantime you can keep an eye on my stuff. I'll release a tech demo of a similar battle system soon. It will emulate the Tales of Destiny's system as much as possible, with pixel-precise movement and hitboxes, 3 angles of attack, dash and dash jump attacks, spell selection from the menu, formation control, etc.
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