Hey everyone, i'm new here. This game is one of those "first rpg maker games ever" that started out as a mere test of the engine, not to mention a total mick take of the genre. But after a while I started to like the idea and the characters grew on me.
So once I started taking it seriously I started fleshing out characters a bit and thinking about battle systems, etc. and now it's a real project. But don't get me wrong, it's still a total mick-take. The characters are dysfunctional, hate each other and spend half their time arguing, but I like to think that gives it a certain charm :).
It is essentially a character driven adventure and there is A LOT of dialogue, so if that's not your thing this won't be for you. The battle system will be side view and the classes will be slight twists on the classics. The total number of playable characters will be around 6 or 7 (not all at once of course) and in the beginning the progression is fairly linear (although I plan to open it up to a world map later on).
This is still only in the very early stages though and so will probably change alot from what it is now. However i'll be providing regular updates for it and if it has a decent amount of play time by the next release something, i'll release a demo.
I do appreciate criticism from the community as long as it is constructive and if you have any questions just leave a comment. I'll post info on the characters and basic plot in a blog soon.
Oh and the name isn't set in stone yet but right now it's ALIS (pronounced like Alice) which stands for A Lesson In Stupidity.
Game Features to date:
----------------------------------------------------------
1. Sideview battlesystem including:
-Agility-based Active-Time-Battle system
-Last Resort Abilities (limit break-like abilities)
-Special Combined Abilities that you can use if certain characters are in your party.
2. Passive skills that are not used in combat directly but can be learned through side quests and have other benefits such as:
-Abilities that clear paths in certain maps (cutting down trees, moving boulders etc)
-Abilities that affect combat but are always on (such as auto ressurect one character if another is still alive etc)
-Some character will have certain passive skills from the start.
3. Four playable (and highly dysfunctional) characters (with many more planned).
4. Lots of dialogue with some very dry humour.
5. A plot that barely matters because the characters drive the story anyway.
So once I started taking it seriously I started fleshing out characters a bit and thinking about battle systems, etc. and now it's a real project. But don't get me wrong, it's still a total mick-take. The characters are dysfunctional, hate each other and spend half their time arguing, but I like to think that gives it a certain charm :).
It is essentially a character driven adventure and there is A LOT of dialogue, so if that's not your thing this won't be for you. The battle system will be side view and the classes will be slight twists on the classics. The total number of playable characters will be around 6 or 7 (not all at once of course) and in the beginning the progression is fairly linear (although I plan to open it up to a world map later on).
This is still only in the very early stages though and so will probably change alot from what it is now. However i'll be providing regular updates for it and if it has a decent amount of play time by the next release something, i'll release a demo.
I do appreciate criticism from the community as long as it is constructive and if you have any questions just leave a comment. I'll post info on the characters and basic plot in a blog soon.
Oh and the name isn't set in stone yet but right now it's ALIS (pronounced like Alice) which stands for A Lesson In Stupidity.
Game Features to date:
----------------------------------------------------------
1. Sideview battlesystem including:
-Agility-based Active-Time-Battle system
-Last Resort Abilities (limit break-like abilities)
-Special Combined Abilities that you can use if certain characters are in your party.
2. Passive skills that are not used in combat directly but can be learned through side quests and have other benefits such as:
-Abilities that clear paths in certain maps (cutting down trees, moving boulders etc)
-Abilities that affect combat but are always on (such as auto ressurect one character if another is still alive etc)
-Some character will have certain passive skills from the start.
3. Four playable (and highly dysfunctional) characters (with many more planned).
4. Lots of dialogue with some very dry humour.
5. A plot that barely matters because the characters drive the story anyway.
Latest Blog
New Screens & Battle System Changes
- nephilim89
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- 03/27/2010 12:42 AM
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- nephilim89
- RPG Maker XP
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- 01/29/2010 12:38 AM
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