I always loved RPGs with faces in dialog boxes. Once I started using RPG Maker, making a game with no facesets wasn't an option. My first big project was Alvorada do Mal, and when I started making it, I had the ambitious idea of having faces for every single PC or NPC, no matter how unimportant they were. Trying to maintain style consistency, my faces were pretty much RTP/Rocco edits.
At first, my edits were pretty simple (color changing, eye switching, etc.), but with experience, I began to actually draw parts of the faces, like hair, nose, etc. The result is that I have a wide variety of faces that are consistent with each other.
I made this compilation to post in a forum topic, but I decided to post it here as well... mostly because, like I said in a previous blog, Alvorada do Mal resources are free to take.