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Production Resumed, Battle System Change

After taking a break, I decided to pick this project up again. I'm not sure how often I'll be able to work on it though.

After messing around and doing some tests, I decided to switch the battle system from ATB to CTB. Atoa's ATB is still pretty buggy, and it makes the "Force Action" event command hard to use. Switching to the CTB battle system will give me more options for enemy tactics and help spice up boss battles a little. I will release a new demo with the CTB battle system, but I am still somewhat busy at the moment so I can't say when I will release it.