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Eden Legacy: An exercise in masochism.

  • narcodis
  • 05/10/2010 07:22 AM
  • 8013 views
The first time I played this game was a demo that sbester released months prior to the game's completed release. I can't say I was impressed. In fact, I hated the game. The dungeons were long, boring, and loaded with battles that pitted you against the same two or three monsters again and again. The music was borked, and the story was pretty short-winded. I gave up after the first dungeon out of boredom.

Well, before you read on, from what I can tell not much has changed since that release. I did only play through about an hour and a half, but I feel like I got more than enough of the game. Frankly, I just couldn't stand to play it any longer.




GAMEPLAY

This game simply strikes out here. The game is simple, and prides itself on being simple. There's simple graphics, a simple story, and short to-the-point dialogue. The gameplay tries to continue this trend of simplicity, but falls flat on its face, and comes out only as boring and monotonous.

I liked the way the character progressed. As you level up, you "grow" from being a boy to man. Your sprite changes from Red to Link. You gain a new skillset. And by new skillset, I mean you un-learn all the skills you carefully selected before, and go back to only having one basic attack skill. Lame! Progression through digression doesn't quite work for me.

The dungeons are a chore. They're designed like mazes for lab mice, except instead of cheese at the end, there's a boss. There's treasure chests scattered around, but they were predominantly filled with potions. Exploring quickly became discouraged with the amount of monsters I had to fight and damage I had to take in order to reach the potions. Essentially, the point of the potion was to heal you from the damage you took trying to get to the potion.

There wasn't really anything interesting to see in the dungeons, or to do. Occasionally you'd hit a dead end and have to backtrack. Sometimes you'd have to go find a switch to move some rocks out of the way. Of course, that's only after you'd run into the rocks, backtrack to find the other path, hit the switch, then run back to where the rocks were in your way to begin with. I'd probably run into at least ten battles along the way. How annoying.

There was very little diversity in the monsters. There was maybe two or three monsters in a given dungeon, one of them a variation of a monster before (snake, big snake; arachnid, large arachnid...). And my, the battles were boring. Each skill I learned save for one was a variation of physical attack towards an enemy. A single enemy, mind you. Working my way around the Energy system was pretty alright, but conserving energy is too little of a mechanic to stay interesting after the first four or five random encounters. Just attack.. attack.. attack. And be attacked. Nothing more.




Most the NPCs have a mean stutter when they talk.


FLAVOR
(story, dialogue, setting, mood, etc)

This game is very dry. It throws you right into it. There is nothing subtle, no element of presentation, and very little story. Basically, you're a boy becoming a man. And there's "evil" invading from the north. That's about all we know. Time to kill things!

Talking to the citizens of towns would usually yield some helpful advice, but the dialogue had no flavor. If someone is talking, there's very little there to distinguish the dialogue from any other character in the game. Everyone delivers short statements with a small vocabulary. No exceptions. Even villains. Sure, it's simple! But it is boring.

The battle dialogue was unmodified from the RM2k shit-translation text. Since the battles had no enemy graphics, you'd think the game would focus on making the flavor text interesting and engaging. Nope! Not at all. Battles suffer another point.

The story is bland and tasteless. In this game, there is evil, and you are there, and uh, well I guess you are going to fight evil. So it goes. Towns start getting invaded, including your own home town. You start fighting bad guys. Something about a legacy and about eden. Everything storywise unfolds at a quick -- dare I say rushed -- pace, and nothing seems cohesive with what came before, other than the fact that it was evil at work. There is no draw, no hook that compels the player to want to know what's happening. There are monsters and you kill them. That's really all there is to it.




This game features many walls that can be walked through.


AESTHETICS
(music, sound, graphics)

The graphics are all black and white. I get it, it's a style thing, it's ironic and like a gameboy game, whatever. I don't care much for it. I can appreciate the simplicity factor, but the author just ripped a bunch of gameboy RPGs and slapped the graphics together, often times inconsistently. It was not pleasing to look at.

In combat, there are no enemy graphics. This is a stylistic choice, I understand, but combined with the fact that the in-combat dialogue is absolutely laughable, I can't for one second justify this.

The maps were laid out pretty hilariously at times. The houses were 3x3 tiles mostly, but upon entering would fill up the entire screen. There's no reason for this. The houses were usually completely empty space. One town had waterfalls flying over the town. At first I thought they were rivers, but no, you can walk under them, and you can see the rocks they stem from. Even if the graphic selection was awesome, the way the maps were put together completely negated any chance the tilesets ever had.

As far as the music goes, sbester promises the best music you've ever heard. I'm somewhat of an avid music fan, so I was hoping this would be the redeeming quality of the game. But alas, the sound is awful. Just god-awful. I muted the game after fifteen minutes or so. The music is a bunch of terrible metal bands, transformed into old "gameboy" sounding tunes. The end result is alot of really annoying rhythms and repetitive melodies. And because you'd run into a battle every two or three seconds, you get to hear the opening "epic" drumrolls of the battle music OVER and OVER and OVER again. It's nauseating. The music lacks diversity all around, and honestly, really does not fit with the mood of the game in any way shape or form. Even friendly towns have heavy bass-driven tones just like every other area in the game. The music definitely detracts from the overall enjoyment of the game moreso than adds to it.

The sound effects are the default Rm2k sound effects. Which I don't mind. But I mean, when I say default, I mean, DEFAULT. If you were to create a new project in Rm2k, you'd have a game with the exact same configuration of sound effects as this game does. How painfully drab.



THE BREAKDOWN.

PROS:
-Character growth happens upon levelups, allows you to choose your skill progression.
-"Energy" based combat is a nice breakaway from traditional battles.
-Niche graphical stylization for those who like it.

CONS:
-Combat
.Skills lack diversity.
.In-combat dialogue is terrible
.Monsters are very repetitive
.Combat mechanics rarely (or never) stray from basic attacks
-Dungeons
.Long winding maze-like caverns and hallways with frequent random encounters
.Treasure chests are almost always a potion. Exploration quickly discouraged through this alone.
.Due to the dungeon design, the player will frequently find themselves back-tracking.
-Music is a "gameboy"-ified version of awful metal bands, and the sound translates terribly.
-Poor use of graphics.
-Plot is boring, dialogue is boring. Nothing interesting!

Other notes:
-I found I could walk over many many things that probably shouldn't be walked over. Walls, barrels, more walls, cave walls, castle walls... lots of walls. It helped me traverse the first dungeon though, which I can't complain about.
-You can't talk to shop keepers over their countertops.



VERDICT:
I don't like this game. I gave it an honest chance. I died a few times, but I kept playing. Unfortunately, this game is tough to keep playing. It's repetitious and tedious, and not to mention extremely unrewarding.
I don't recommend playing it, but I guess some people like this game. Some people also enjoy walking over hot coals, or laying on a bed of nails. Perhaps playing this game will help you reach that level of enlightenment? No... No, definitely not. It's just a bad game.

Posts

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Awful metal bands... I'm taking a vow of silence.
edchuy
You the practice of self-promotion
1624
At least he didn't give you the 0.5 stars he gave Fatal Fantasy "A Tale of two Worlds". I think this game will get among the most extreme reviews, those who really love and those who can't stand it. However, you still have a chance to improve some things in your Deluxe version.
Max McGee
with sorrow down past the fence
9159
I like how this game has a million reviews yet almost all of them are so partisan one way or the other as to be nearly worthless. I'm not saying every review that doesn't have a totally average score is in some way invalid, but the review by thedjt seems the most by far the most helpful out of the astonishing SIX for this (apparently quite polarizing) game. The really strongly worded bad reviews seem a little more valid than the really strongly worded good reviews, but still.

In this case, many of the negative points that narcodis brings up are things that everyone loved about games like Hero's Realm. I know there's a little thing called taste that can account for this, but it's still a bit strange.
comment=30005
In this case, many of the negative points that narcodis brings up are things that everyone loved about games like Hero's Realm. I know there's a little thing called taste that can account for this, but it's still a bit strange.


We must've played a different Hero's Realm, then.
Max McGee
with sorrow down past the fence
9159
I guess specifically I meant this...

In this game, there is evil, and you are there, and uh, well I guess you are going to fight evil. So it goes. Towns start getting invaded, including your own home town. You start fighting bad guys.


Does this not basically describe the plot of Hero's Realm? Admittedly it has been a long time since I played it.

(In case anyone is misinterpreting the post, I really like Hero's Realm and I have never played Eden Legacy and am not trying to defend it.)
comment=30181
I guess specifically I meant this...

In this game, there is evil, and you are there, and uh, well I guess you are going to fight evil. So it goes. Towns start getting invaded, including your own home town. You start fighting bad guys.


Does this not basically describe the plot of Hero's Realm? Admittedly it has been a long time since I played it.

(In case anyone is misinterpreting the post, I really like Hero's Realm and I have never played Eden Legacy and am not trying to defend it.)


It describes a lot of games in a general sense Max, but in Eden Legacy, it is absolutely literal.
In Eden Legacy, you are a warrior and you fight a force called "Evil". I guess I would have to finish the game to understand if there's more to it than that, but that's really all that you're introduced to in the first one to two hours of gameplay.

In any case, you should play it and see if my opinions hold any water.
Max McGee
with sorrow down past the fence
9159
It describes a lot of games in a general sense Max, but in Eden Legacy, it is absolutely literal.
In Eden Legacy, you are a warrior and you fight a force called "Evil".


...

Oh.
Vow broken.

The whole point of the Eden Legacy series is to emphasize the ambiguous nature of evil, and that nothing is as "black and white" (see how I did that?) as it may first appear. However, this does not become clear until the end, so it makes sense that you would not have encountered any of it in your play through. If I may be critical of my own work, the story actually REQUIRES you to get to the end, and remains pretty invisible through the rest of the game. You may think this was a mistake, but if you didn't like the gameplay enough to keep playing past an hour and a half, I doubt the story would be enough to keep your attention further anyway, so i stand by my decision for this particular game.

Perhaps that is one of the reasons why the reviewers who played to the end liked it more? You would have to ask them. Anyway, there is a twist, but it is only for those who actually like the gameplay enough to get through it all. You didn't, so I sincerely doubt the deeper meaning of it all would change your opinion of it anyway. I'm not trying to sway any opinions here, I'm just saying that I did at least do SOMETHING with it.

Vow back on :P
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
Alright, storyline time. Spoilers everyone, cover your eyes!






The world is in turmoil, and the knights of Eden must defend it by destroying Evil. In order to save the world, they must first obtain the two magical items, a HOLY CHERUB and a FIRE SWORD (if memory serves). The hero proves that he has what it takes to become a knight of Eden. They open siege on the enemy's fort only to find that the princess is part of Evil. The knights of Eden succumb to their wounds in the final scene as the hero kills the princess after a lolwut revelation. Pangaea dies on the seventh day since its creation. THE END. The second game follows the destruction by carrying on whatever story can be managed after this on the world of Valhalla, which I assume will see the rise of the knights of Eden and a new Evil.

As far as I'm concerned, there's no deeper meaning than watching who you serve for because you may be on the wrong side of the fence. Considering there's very little storyline leading up to the final minutes, this is essentially a fetch quest followed up with a "save the world by fighting the BBEG" quest to wrap it all up.

I throw myself into these discussions far too much, even to the point that I hate listening to myself talk, and I'm sure many people, sbester especially, feel the same way. Honestly, I'm too hard on this game, and I wanted to see it succeed, but, you know, what's done is done, and I doubt the Deluxe version will see a vast change to what has already been established beyond a palette swap.
Spoilers:

Balta was a knight of eden.... not a princess. And she in fact killed the knights with the fire sword for opposing her plans to "cleanse" the world of humanity, which she perceives to be evil (or god told her to? we can't know for sure). But wutevs.

It was intended to speak out against religious fanaticism, essentially. Not meant to be inciteful, really, but it's there if ya wanna look for it. I look at the first trilogy as being a back story, or mythological background for subsequent stories, which is why I want to keep it sorta vague and ambiguous.

End Spoilers.

Parts II and III will give background notes anyway, which thankfully will be VERY short, but accurate and fully sufficient.
Regardless of what story is there, if I don't know anything about the characters or the plot after playing for two hours, then the storytelling and presentation therein are fundamentally flawed, IMO.

In any case, this entire thing is only one man's opinion.
Great review and as expected, I agree with it mostly. That's not to say some people will not like this game as the positive reviews clearly suggest. Keep working sbester, I look forward to the Deluxe Edition. :)
One reason I have yet to download this game is that the maker uses 'Link' and 'Red' as the sprites representing the heroes. I honestly can't see them as anyone BUT Link and Red. It would've been a different story had the maker used generic FF1 rips and colored them black and white (This is possible through IDraw).

It's hard for me to get into a game where Link is there... but I have to see it as someone other than Link. =/

Regardless, I like the concept.
This seems more like a heated response to my review than a useful piece of criticism. I can only hope you haven't single-handedly stopped progression on the sequel with this mean spirited page. You may think that I'm boring, dumb, and a coalwalker for liking this game, but at least I don't share your poor attitude.
comment=30591
This seems more like a heated response to my review than a useful piece of criticism. I can only hope you haven't single-handedly stopped progression on the sequel with this mean spirited page. You may think that I'm boring, dumb, and a coalwalker for liking this game, but at least I don't share your poor attitude.


To each their own.
It's cool, guys. Issue over. Let's forget about this game and move forward.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
comment=30591
This seems more like a heated response to my review than a useful piece of criticism. I can only hope you haven't single-handedly stopped progression on the sequel with this mean spirited page. You may think that I'm boring, dumb, and a coalwalker for liking this game, but at least I don't share your poor attitude.

Archwizardess...

That is all.

EDIT: No, no... I think I want to hear myself talk again. Anyone who DOESN'T feel this game is at least a 4 star has a poor attitude and shouldn't be allowed to review, as it's obviously nothing more than a crack at a previous reviewer/member? The truth hurts, doesn't it? Unless you're one of the few that this game caters to in every aspect, OF COURSE you're going to think less of it.
As someone who has played a bit of this I have to 100% agree with this review. I am very soft when it comes to 8bit demakes, but the biggest problem is definitely the mapping and layouts. I think what would help this game is the application of subtractive design in one form or another because even from the screenshots the maps are way too big and really don't do gameboy graphics justice.
Thx for the thought, Darken. I'll definitely try to scale down my mapping for the sequel, although it uses NES graphics rather than gameboy ones this time.

And Corfaisus, once again, issue over. I was just starting to think these lame debates were done with.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
comment=30707
Thx for the thought, Darken. I'll definitely try to scale down my mapping for the sequel, although it uses NES graphics rather than gameboy ones this time.

And Corfaisus, once again, issue over. I was just starting to think these lame debates were done with.

Thank you for singling me out. I wish I was more grown up than this, but I'm sure that whenever a comment is dropped that deserves a response, I'll have that nagging urge in the back of my head to do the same. And I hardly think stating opinions on a game is an issue that needs to end, at least not until it degrades into a good ol' fashioned flame-war. Some think the game is 4+ and may judge people who gives it 1-2, and vice versa. Your game has to be worth quite a bit to encourage this behavior from a few of the community. And it is because of this that you should take pride in your efforts, since your game got this much notoriety.

I'm speaking genuinely here, so please don't mistake it for sarcasm.
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