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Is there truly no one else who dares to review this?

  • Marrend
  • 12/27/2015 02:28 PM
  • 2429 views
Game Title: Action 52 RMN - Real Men Edition
Engine: Multiple
Status at review: COMPLETE!


Preface:
Action 52 RMN - Real Men Edition is a game collection of such epic proportions that absolutely nobody in their right mind would dare review it.
Unless that person was a Secret Santa for Ratty524, and in an exceptionally charitable mood. Or is totally insane. Either (or a combination of both) probably work.
Seeing as this is a collection of games (all made in an a 24-hour space?), I'll give a blurb to each of the sixteen games included, then summarize the collection as a whole.


Cloth Destruction by Erilex
The game's premise is pretty straight-forward. Balder (the Ralph look-alike) faces the big-bad, defeats him, and thinks he's dead. Except he isn't. The boss' spirit has taken control of his girlfriend's clothing. This gives him control over her body, which forces Balder to, well, exactly what it says on the tin.
When you boil right down to it, this game consists of a pair of fights, but the first fight barely matters. The second fight is a boss fight with multiple forms with minions that are summoned after each from is defeated. For the most part, the minions summoned indicated what element they were affiliated with. My party didn't live long enough against the Fanatics to see what (or if) they were weak towards anything.
I'm not really sure what happens if players manage to "win" that second fight. Outside of maybe needing to deal with a pissed-off girlfriend? I dunno. The game isn't serious, and isn't trying to send any messages beyond "play this game for the sexy". Decent music for the boss fight, though.


Bouncing Windows Minigame by GameOverGameProductions
I'm... not sure I get this game. I mean, it does exactly what it says on the tin, but, the box in the center says "10 Windows left". Which suggests to me that they can be gotten rid of. If getting rid of the windows is a way to "win", I'm not seeing any instructions on how to do it in the game's folder.
Looking at the gamepage, is says players click on the boxes to make them disappear. Would have been useful to know earlier! Max max score was 3 boxes left. Those things move pretty fast!
Eh, it's a distraction that entertains for a brief moment.


Shinan's Superb AGS Game by Shinan
This is another odd one. Is something supposed to happen after the bunny transforms into a girl in a bunny suit?
The gamepage doesn't help. Uhhhhh, okay, whatever, next gam.


The Quest of Dude II: The Incredible Quest by Dudesoft
This was a cute/funny game. It's premise is that you're the son of a legendary hero, who enjoys having fun, and Questing. Battles were incredibly one-sided (Attack was, strangely enough, my best option, from what I can tell), save for the last boss, which was one-sided in it's favor.
Thankfully, you don't need to defeat the last boss (or should I say BOSS?), as the game does do a post-game cut-scene after being defeated. I kinda doubt there's a different ending if players win that fight, since... I just don't see how it's possible.


Bandit by Darken
The premise of this game is that you play as a farmer whose daughter was taken away by zombies. The ASCII graphics are a callback onto themselves, and suggest a difficult game.
Which I found it to be, as encounters generally killed me in two turns or less. The only thing that didn't kill me right away was the Dark Queen, which lasted... forever. That fight was a back-and-forth of dealing 1 damage or missing.
I still died when it went to Form 2. I had exactly one healing item which was already consumed to survive against Form 1. Oh well.


ArrTeePee by AznChipmunk
The title is beautifully pun-filled, as the game's protagonist is a pirate (the "arr"), and visits a Native American village (a collection of "teepees"), all made with the base resource set (the RTP).
While the premise of the game is to ultimately have Homes overcome his gambling addiction, I'm not sure that blowing up a furnace would actually do exactly that! Then again, I might be taking this entry a bit too seriously for my own good.


Superimp by LouisCyphre
This was a pretty interesting one! Players control a party of five imps that start out pretty samey, but, each one has purchasable abilities to separate them into various roles. Of course, it costs JP to purchase abilities, and the only way to earn JP is by beating face.
Players have an initial movement points of six. In order to get more movement points, players must get into fights. It feels kinda board-game-ish, I guess? As far as I can tell, movement points are not "savable" between fights, though, I was somehow able to have, like, 20 movement points on the first map at one point. Not sure how I did that.
Anyway, getting into fights is a main-menu option that involves a few sub-menu choices before the fight actually occurs. I might prefer a different keypress to initialize combats of various strengths (I remember the now-hidden Draug's Resurrection doing something like this), but, the general idea is definitely something I can get behind.


No Strategy Game by VideoWizard
So, players have max gold and the shop sells everything that exists (including permanent stat-improvement consumables). No strategy indeed! Gold even resets after visiting the shop!
You know, call me weird, but, I had a lot of fun with this, if for no other reason because the game was incredibly broken?


Exploration: The Wilderness - Episode One: Awakening the Beast by Shinan
I'm not sure if this entry is just a title screen with music, or if there's something to actually play here.


Kill Hippy by BillWilliams
I was a bit surprised with this entry. First, because the first few guys I came across were auto-kills, then again when the usual combat screen came up. However, it felt like a slog after a while, and the lack of music during combat didn't help things.


Shoot Those Damn 3D Birds by GameOverGamesProductions
Outside of points going up, I'm not seeing too many indications that I actually hit the birds. Though, I started to notice that holding down the mouse button might have actually been more efficient as far as getting points is concerned.


The Last Hero by Ark
Not much to say here. It's a short (and very linear), silly game about the "last hero" coming to defeat the Ice Queen Czarina (a reference to Craze-games?), but ends up defeating God.


Ziggy the Game by Catmitts
I did not understand this game at all. Which may be part of the point. I'm pretty sure the game wants to be humorous (or just plain outrageous), but, the lack of understanding of what's going on gets in the way.


Kavinsky - The World Needs a Badass by Yellow Magic
Long introduction aside, this is a pretty tight game. I think Recharge could restore more MP, though, I'm pretty sure it's usage is limited to the boss fight. Speaking of, I must admit to grinding to up all my stats by ten before fighting him. So sue me.


Altima by GreatRedSpirit
I definitely like how minimal interactions are in this game in that it doesn't waste player's time. Towns are reduced to a menu of locations to visit (kinda-sorta like, if one allows for the self-promotion, Myriad Cypher), and dungeons take various numbers of encounters to clear. Encounters on the world map still occur, and that sometimes detracts from the game's enjoyment.


Jiang Shi by Ratty524
I wasn't quite sure what I was supposed to do at first, or why these guys weren't being removed from the map, or why I'm started dying when I touch them, but, I eventually figured the game out. Though, for the life of me, I cannot get past level 2!



Summary:
The phrase "Your mileage may vary" seems very much appropriate for this collection of games. I can only speak from personal experience, of course, and say that Superimp, No Strategy Game, Altima and Kavinsky - The World Needs a Badass were my favorites of this collection.


BOTTOM LINE: 2.5/5


Side note on ratings (since there is/was/will be somewhat of a spate on what rating means what between each user):
1/5 -> Terrible. Forget about hitting an audience. The game is so bug-ridden, or otherwise unplayable, that what entertainment can be found in the game has a hard time coming to the surface.

2/5 -> Bad but playable. I had a poor experience with the game. When played by a player the game actually caters to, it would serve it's purpose.

3/5 -> Average. A solid experience, but snags somewhere along the line cause it to be held back from being "good".

4/5 -> Good. I enjoyed the experience, and have no qualms supporting it if was considered for a featured game (if it wasn't featured already).

5/5 -> Excellent. Among the paragons of gaming experiences, and instant feature material in my humble opinion (if it wasn't featured already).

Posts

Pages: 1
Ratty524
The 524 is for 524 Stone Crabs
12986
Lol, so YOU were my santa? :P

Thanks for the review! I wonder why nobody really attempted one years back when this game was released.
Marrend
Guardian of the Description Thread
21781
Maybe it's the epic gamepage? Or, maybe, they are scared of...



...this actually happening? I have no idea! Glad to be of service, though!
Oh, that's right, I made that thing. How I wish I could forget.

Excuse me while I dive headfirst into the nearest trash bin.

Ratty524
The 524 is for 524 Stone Crabs
12986
I remember the college-level of late-night cramming I had to do in order to get my game in. This thing has some great memories attached to it. :P
Pages: 1