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Most notably and more suitably based on the manga/anime series Saiyuki. For those who are unfamiliar with the anime, Shangri La is considered to be an Earthly utopia where humans, demons, magic and science all co-exist and this area is isolated from the outside world. In my story everything is similar except for the utopia part but mostly this is just my spin on Saiyuki.

In this game you play as three half breed demonic brothers known throughout the lands as the Raum Brothers. Consisting of Renove, Rubues, and Relick, they are triplets born from a human mother who died while giving birth to them. Their father, once the First General in the army of Abaddon (King of Demons), also died, but in the line of duty. The brothers where cursed at birth with forbidden magic by a sorceress who was attempting to kill the brothers but was interrupted by their father. The curse being, that they have a limit set on their demonic powers and they can only use those limited powers when together. If separated they would loose all demonic powers and revert into their human forms.

Even though the sorceress was stopped by their father she still managed to escape unharmed and due to the complexity of this forbidden magic only she can remove the curse. The brothers, who now serve in the demonic army of the new Abaddon, wish to seek out the sorceress to lift the curse. Their search is not with out peril, as they defend themselves against demon hunters, omnibots, and those demons jealous of their power.

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  • Production
  • No_Id
  • RPG Maker XP
  • RPG
  • 02/27/2010 01:32 AM
  • 03/28/2013 09:47 PM
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  • 26605
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ok what is with that battle system skills lose a lot of meaning if they take life energy but you made the skills strong that helps a little but i would like combat more if skills didn't take life energy and life energy and spirit energy should not be same if anything wen you use up spirit energy it should make all your stats down not kill you oh and first monsters should not be able to kill you in 2 or 3 hits just saying oh yeah i love look of the battle system and i love that its turn based to
I tried to do something a different with the battle system, So it doesn't get boring and repetitive. I understand what you mean about the spirit energy/life energy thing, but spirit energy plays a part in the story. Now I can't say that I have perfected everything about the battle system, but I thought having the skills take Hp would be a nice change of pace. As compared to other games.
i get it i,m starting to get hang of it as i play game more you should at least give them more spirit energy and i like the story and i like how you made brothers act to


anyway bug report so far on the demo some small ones like walking onto cliffs a door disappearing wen you leave you can still go into bass and its all wall and wen the two lab coat people come out Renove is placed in front of Relick and you end talking to him which gets in the way of they are saying on what the main part of the conversation and wen the conversation ended i could not move i restarted the to title and it started working like it should door still gone and Relick & Rebeus are still looking around wen you go back up stairs too that it so far on my bug report
Thanks for that, I've heard about the lab coat error before and its because that event is trigger on three different points and I only updated one of them.

Glad you enjoy it so far.
yep i enjoyed the demo did not enjoy the cliff hanger it stopped at its going to drive me nuts waiting to see what happens next anyway i have all ways believed half demons to be stronger then full blooded demons because they have human spirit energy and demonic energy it gives a edge full blooded demon just don't have that's what i believe anyways
Yea sorry about the cliff hanger, but hopefully it will keep you interested and looking forward to the finished product. And we all love half-demons. : )
Game is awesome, played it through demo, really enjoyed.
wow this game looks so cool
were did you get this stuff.
:)now you have 6 Subscribed!
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