• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Why Hasn't Anybody Reviewed This Game Yet?

  • amerk
  • 10/31/2010 04:20 AM
  • 1848 views
I didn't want to review this myself at first, since I was one of the testers. It felt like bad juju or something. But seeing as nobody has even bothered, I felt I had to say something. Since my last playthrough revealed some concerns, I decided the best way for me to review this game was to replay the finished version from scratch. I do admit, playing through a second time so fast made this game feel a tad tedius, but alas, the game has been beat and my review has now been unveiled.

Admittedly, I enjoyed this game much better than the first, more so on my second playthrough, and I think Mr. Bester has done a tremendous job in creating the layout of the atmosphere. But in comparing the two games, there are

First, the story in the first game was very simple, good verses evil, nothing terribly complicated. In this version, Mr. Bester has managed to recap certain events from the first game, making it playable even for those who never completed the first game. The story, along with gameplay, is fairly linear, and as you traverse the dungeons of Valhalla, you'll begin to learn more and more about your mission as well as the perils that await you within this dungeon. The story is a bit more complicated here, as Mr. Bester seemed to be trying to take the series in a darker progression. However, certain things were never quite explained, and I found myself confused by a few events towards the end.

Clicke the SPOILER tab for some examples:

It's never revealed how Valhalla is connected to the actual game, Balta, or why you must fight through it to escape. Perhaps this is all part of Norse Mythology and the viewer is required to have some understanding. It's never revealed why the monsters within Valhalla are trying to prevent you from escaping. When you fight the spirit toward the end, she claims to be your wife. I don't recall this from the first game. And the ending, unless you've played the first game and recognize the scene as the first scene in the first game, will leave you confused. As it is, it appears that by having escaped Valhalla and sowed the seed of Eve, you are now given the opportunity to go back in time and make everything right this time around, but it's only speculation. The other drawback is that aside from a few party members who will turn on you if you select them, there's no anti-climatic boss fight at the end.


Of course, the main purpose for this game is to get our hero out of Valhalla, which makes my conerns about story progression rather moot. However, I would like to suggest that for the next game, to include a library or an optional quest that allows players a more thorough recap of the first two games. Of course, for those who never played them, the simplest answer would be to download a copy and give it a run.

It has often been said that Mr. Bester's maps are generally very open and large, and most of the time playing the game is done simply by navigating and trying to find a way out. The maps in this game are still quite large and could certainly use some more detail, but for the most part they were easy to navigate. The dungeons within weren't too complicated to figure out, and for the most part they were much better in design than Valhalla's. Areas are color-coded in Valhalla, which helps you to identify your progress based on a new area. The colors didn't bother me too much, as they were pretty much what I was expecting.

As Mr. Bester has indicated, there are not very many sidequests in this adventure, but there are a few minor surprises and optional dungeons throughout. The Old English works well in this game, and I enjoyed the music a lot more this time around than I did the first game.

Gameplay feels more like a dungeon crawler this time around, and Mr. Bester does a great job creating puzzles. If mapping is not his specialty, creating some challenging puzzles (like the dreaded maze and the chest switches) certainly is, and it takes a lot of talent to be able to work the switches and variables like he does in this game. And let's not forget the unique fighting methods, requiring attacks and a bit of strategy. The very first game called for an attack/guard combo until you were masterful of some of the attacks so they can be used at all times. As much as I enjoyed it, I think I like the attack/weak attack method better.

The game, on a whole, reminds me of some hybrid Final Fantasy/Dragon Warrior/Ironsword game. I think it's a mixture of the graphics and gameplay, but being reminded of Ironsword really through me for a loop. I'm not sure why, but I think it's the color combination of some of the later levels. And now that's a game I haven't played in too long.

Story: 2.5/5 - A lot of questions were left too open for interpretation.
Mapping: 2.5/5 - Much better than the first game, still needs a lot of work.
Gameplay: 3.5/5 - It's a dungeon crawler, and it gets the job done. Lots of challenging puzzles to boot, with a few optional side quests. However, the game can get tedius in some areas, and the lack of a major antagonist (with the exception of a few selectable party members) makes the game feel slighty anti-climatic.
Resources: 4/5 - The music is much better, the tilesets are used well, and Mr. Bester does a great job with the tools on hand.

The moment of truth:
3.125/5

Wait... What? But I liked this game more than the first. How could I have scored it lower? For those who are bound to ask this, Eden Legacy was the first game I ever reviewed for RM. I've played a lot of games since then and have gotten a feel of what I like and dislike, as well as what works on a whole. I feel this scoring is as fair as I can be without being biased. And in my opinion, a game that averages an above 3 rating out of 5, especially considering it's freeware, is a damn good game.

Posts

Pages: 1
Awesome, thanks for reviewing!

I think this is a very fair score, and you really do a fine job pointing out the game's major flaws. I personally feel that the game started out pretty strong in terms of dungeon design, and then faded back into lazy maze-like caverns found in the first game. I think that perhaps this was because I lost interest in the ugly prisonworld of Valhalla, and yearned to be done with it (also the reason there was no final boss lol). I could list a bunch of excuses, like end of term for my masters program, wanting to make my 4 month development deadline, or whatever... but mainly I just ran out of steam a bit. Nevertheless, I will be sure to apply your issues to making a better version when I release the trilogy collection.

Overall, I agree with everything in this review, which leads me to believe that the most critical issues are the most obvious ones. It should make improving it much easier on me, especially looking at the main points you listed ( I definitely need to address the story issues, as sometimes minimalist dialogue can ruin ideas for a coherent plot lol).
I should never write a review right after finishing a game.

My second paragraph should have finished with "there are definite ups and downs with both games".

My previous review was for Retro Quest, another one that I reviewed after extensive playing. On that one I forgot to provide a score. Oh well, guess I'm becoming senile.
My excuse for not reviewing it, I'm lazy :P

I largely agree with this review, although I would boost it up to a four. i actually like the first game better, as it was longer, there was more to do, and it was a bit more 'stylized'. The battle system was a lot better in this one though, and it did manage to show a bit of progression with the coloured graphics and a few more interesting places to explore. It is definitely a worthy sequel, but it looks to me that eden 3 will be the real sequel that i was waiting for.
I'm a bit worried about the length of EL3 atm, but we'll see how it goes. It is a lot more like the first game with a world map and different continents to explore, however, it isn't as free roaming as the first and second games. I'm going to give it two endings, each with their own final mission.
Pages: 1