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Moar video

  • narcodis
  • 03/08/2011 05:46 AM
  • 3178 views
Added another gameplay video, this time of the first boss battle in action. Gameplay mechanics are pretty much finalized... meaning, anyone who plays this game should have access to all the items/abilities used here in this video.



Posts

Pages: 1
Sheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeit! I'm lovin it. With this going on, I can just imagine the cool things you can do with your battles.
Happy
Devil's in the details
5367
This is pretty sweet! Reminds me of Pokemon's battle system for some reason.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Dude this is so awesome.
just love everything about it, especially the queen summoning some adds
I really like this video ^^ Well done
Which program did you use to record it? :D
This looks awesome man. You've certainly put a lot of work into the custom systems.

author=Miracle
I really like this video ^^ Well done
Which program did you use to record it? :D


I'd like to know this too.
I used Fraps to record the video.

Also, thank you much for the kind words. Glad people are liking what they see... gives me motivation.
This is so awesomely cool!
Hm, my opinions, tough:
º In those messages such as "Raz' strength was increased!" you could use a transparent systemset, and a picture behind the text. As such as in CMssgSs. I think it'd look even nicer! And... He sure has lots of unique skills in the first boss battle, is this for recording purposes, or there are even more awesome skills we can get after it?

I'm really interested in this!!! <3
Creation
An avid lover of Heartache 101
1446
Looks awesome, man this game is so promising.
author=Creation
Looks awesome, man this game is so promising.
Everything looks pretty boss. I'm being nit picky but I feel the grenade animation could have the hero look like he's throwing something rather than raising his hands up in the air.
author=JosephSeraph
º In those messages such as "Raz' strength was increased!" you could use a transparent systemset, and a picture behind the text. As such as in CMssgSs. I think it'd look even nicer! And... He sure has lots of unique skills in the first boss battle, is this for recording purposes, or there are even more awesome skills we can get after it?


As far as picture message windows go, maybe... but that's something that will probably come along in post-production (meaning, my priorities right now are getting the meat of the game finished, not the aesthetics).

Also, all the skills used there should be available to anyone who plays the game. A brief explanation of the items/skills used:
1) Fireward - Level 2 fire spell, damages all enemies over 3 turns.
2) Barrier - Item, forms a damage absorbing barrier based on the hero's AGI stat.
3) STR Up - Passive ability, triggers when attacking an enemy while wearing the Muscle Ring
4) Grenade - Item, deals instant damage based on the hero's AGI stat.
And yes, there will be many more skills and items to acquire throughout the game.
author=Darken
Everything looks pretty boss. I'm being nit picky but I feel the grenade animation could have the hero look like he's throwing something rather than raising his hands up in the air.


Yeah, I do plan to create some more fluid animations for things like that. But I don't plan on keeping the RTP JoeShmoe character set as the main hero for much longer, so things like that will come in time.
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