I think I pretty much have an idea of exactly what status effects I want in the game.
Status effects are divided into two categories: Magic and Physical. Magic effects persist only during combat, and can only be removed with items. Physical effects persist outside of battle, and can be removed using items and certain spells. Most status effects are magic.
Some of these are pretty self-explanatory. The rest have a little explanation included.
---MAGIC BUFFS---
Haste
Str Up
Int Up
Def Up
Agi Up
Focus (Never Miss Phys Attack)
Quicken (Two actions per turn)
Clarity (Instant cast times)
Blessed (%Reduced Mag dmg taken)
Harden (%Reduced Phys dmg taken)
Lucid (%Increased Mag dmg dealt)
Striker (%Increased Phys dmg dealt)
Barrier (Prevents the next X dmg)
---MAGIC DEBUFFS---
Slow
Silence
Stun
Str Down
Int Down
Def Down
Agi Down
Disarm (Disables the "Fight" command)
Perplex (Disables the "Item" command)
Clouded (%Increased Cast time)
Cursed (%Increased Mag dmg taken)
Expose (%Increased Phys dmg taken)
Burn (Fire Damage over Time)
Frostbite (Frost DoT)
Degen (% Based DoT)
---PHYSICAL DEBUFFS---
Bleed (% Based DoT)
Poison (Phys DoT)
Leak (MP loss over time)
Blind (60% Miss rate on fight)
I've finished making icons for all these effects. Alot of these will be re-used with different colors to signify a buff or debuff, for example, the Shield icon will be Defense Up, and will be colored red to symbolize Defense Down.