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The world of Gaia and a planet unknown to them called Earth once merged to become the planet called Terra. Which bore what the Gaians' called the Amalgation Period. Things became chaotic and the world and its inhabitants would soon cease to exist, but thanks to the efforts of a select group of people, the worlds successfully split back into Earth and Gaia, but at a great price was to be held. The fate of Earth remained unknown to the Gaians...

20 years have passed since then, and the people are still recovering from the long incident. Even though Gaia has escaped peril, new dangers await... a ancient clan known as the demi-humans which was rumored to have been forgotten in the pages of time itself has given rise and has begun to take over the world. The humans only means of hope is the Prophecy of the World.

NOTE: If there is any bugs in the game, please provide screenshots so that I may have a easier time to locate said bugs and fix them. Thank you.

EDIT: Added a download to fix the block pushing puzzle.

Latest Blog

P5 Blog #19 P6 Title Screen Request

First off, lemme say thanks for the feedback on the video I posted last week, definitely gave me some good input on where I should go next, appreciate it.

Next up, I wanna get a title screen up and running, and like my traditional Phantasia Series fashion, I usually like having someone make the title screens because I always like the designs people make for my title screens.

I will mostly leave it to the designer on how it's made, my only request on there is to add 8 orbs or something in a octagon type thing represent the elements fire, ice, thunder, earth, light, dark, space and time. The colors for space and time would be interesting though, I'm open for suggestion as to what color they would be, though you could add a unique effect or something representing those too... iono.

Well, thanks to anyone who'll help with this. :D
  • Completed
  • J-Man
  • RPG Tsukuru 2003
  • RPG
  • 03/20/2010 03:38 PM
  • 05/24/2022 11:59 PM
  • 03/06/2013
  • 316365
  • 73
  • 1775



ZOMG, 5 more days til' I finally release this thing. 8o
J-man, is it just me or Phantasia 5 and Lost Land Ruin are of same universe?
I found a minor bug, when your in the desert town while your playing as algad, if you go out onto the world map and go too far from the town you cannot get back due to an event from earlier that prevented you from going to it while using the main party.

Note: I'll probably make updates to the game at least once a week or so.
I'm lovin' all these custom graphics. Nice work!
found another bug, i'm in the wind temple, i got the heal craft, but the game won't let me jump back across the lava river, it's dosen't do anything when I try to jump.
I'll be sure to check it out. I won't be able to do work on the game for a couple of days cause I'm at a different location, but I'll get to it when I get back.
Already encountered a game ending bug. When I woke up the next morning after Dirk had that strange dream at his house (like ten minutes into the game), the screen was pitch black and I couldn't do anything.

I've got to say man, you've really got to do a better job of finding bugs in your game. I've played all of your games at one point or another and have always encountered some stupid bug that forces me to stop playing. It's always right near the beginning too. Also, your dialogue is still littered with spelling and grammar mistakes.

I've always thought your mapping was pretty superb and your original graphics sweet, but it's so frustrating when I consistently find with every new title you churn out, you still have the same stupid bugs and lack of polish. I'm not trying to say your games are crap because I can tell you put a lot of work into them and the size and scope are usually pretty impressive. I just want to be able to play it without having to constantly encounter stupid glitches.
That's weird... I haven't encountered the problem and a lot of my testers and other people didn't encounter the problem. :s My only idea is to press a button if it happens again, I'll take a quick look at the thing and get back to you.

EDIT: Yup, checked it and nothing was wrong. If anyone else encounters this same thing then I'll change the coding a little. And the spelling mistakes and grammar errors is almost becoming natural, ha ha. But I'm sure it'll all get found and fixed, its only version 0.1... right? heh heh heh... >_<;
I opened up the game in rpg2003 and found the problem with the wind temple, the event that enables you jump over the lava river is on the lower layer which means you can't use it since you're not standing on it, it should be on the same layer as the hero.
A'ight, thanks for pointin' it out. I'll be sure to get it fixed. (I downloaded rm2k3 and P5 on this other computer I'm on, so I can do some more tinks in stuff. So I'll go ahead and fix that now.)

EDIT: Fixed!
found another bug, after beating the boss at the end of the clock tower and you enter the clock tower again and go up to the room where you beat the boss, the same event plays out again even though you've already beaten them.
found another bug, after beating the boss at the end of the clock tower and you enter the clock tower again and go up to the room where you beat the boss, the same event plays out again even though you've already beaten them.

That far already!? Damn! Alright, I'll check it out and fix it.

hey any one know how to get past the tower, i cant figure out the riddle im stuck
There should be a hint as to how to solve it on the statue in the middle at the bottom floor.

If you can't figure it out then...
Just select:

Set 1: Left
Set 2: Northeast
Set 3: Southeast
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
For some reason, until I go back through to save the Elemental Mistress, the crates that you move to make a bridge has an error on one of them when you try to walk over them. I think it probably has to do with a move event or the event itself being the same level as the hero instead of under. After I go back, the crates are all working as they should.
That section keeps continuing to haunt me... >>; I'll look around on it again.