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The world of Gaia and a planet unknown to them called Earth once merged to become the planet called Terra. Which bore what the Gaians' called the Amalgation Period. Things became chaotic and the world and its inhabitants would soon cease to exist, but thanks to the efforts of a select group of people, the worlds successfully split back into Earth and Gaia, but at a great price was to be held. The fate of Earth remained unknown to the Gaians...

20 years have passed since then, and the people are still recovering from the long incident. Even though Gaia has escaped peril, new dangers await... a ancient clan known as the demi-humans which was rumored to have been forgotten in the pages of time itself has given rise and has begun to take over the world. The humans only means of hope is the Prophecy of the World.

NOTE: If there is any bugs in the game, please provide screenshots so that I may have a easier time to locate said bugs and fix them. Thank you.

EDIT: Added a download to fix the block pushing puzzle.

Latest Blog

P5 Blog #19 P6 Title Screen Request

First off, lemme say thanks for the feedback on the video I posted last week, definitely gave me some good input on where I should go next, appreciate it.

Next up, I wanna get a title screen up and running, and like my traditional Phantasia Series fashion, I usually like having someone make the title screens because I always like the designs people make for my title screens.

I will mostly leave it to the designer on how it's made, my only request on there is to add 8 orbs or something in a octagon type thing represent the elements fire, ice, thunder, earth, light, dark, space and time. The colors for space and time would be interesting though, I'm open for suggestion as to what color they would be, though you could add a unique effect or something representing those too... iono.

Well, thanks to anyone who'll help with this. :D
  • Completed
  • J-Man
  • RPG Tsukuru 2003
  • RPG
  • 03/20/2010 03:38 PM
  • 05/24/2022 11:59 PM
  • 03/06/2013
  • 315371
  • 73
  • 1775

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well i've beaten the game, the final boss was pretty annoying since the kept healing themselves all the time but I took them down in the end, quite liked the death animation, bit different from the big explosions you normally get when a final boss dies. nice work on this game.
The first patch is available it fixes the one problem late in the game that Alexjones mentioned. It has the picture, and a few of the problems, I forgot about the one Crazegirl mentioned though, but I did fix it though.

Note: Um, quick question folks, my page is back on front in terms of new stuff, is that supposed to happen?
also i found another bug i forgot to mention back in the first towns church the mapping of the black space out of the room you can walk on
No you can't skip it.

And some odd reason, I had a simalar problem so I'll be looking to that one again. But just in case for next time put them in a different order and see if that works for now.

@Alexjones That's another new one, it never did that to me before... weird... I'll look into that one. WELL, for some odd reason, the pic doesn't exist... the reason was because while I was deleting the files I didn't need, I must have accidentally deleted the pic too, so I'll have to head back to my actual computer and put it back in. That was my blunder, I apologize, there will be an update on the game later on today.
okay another bug, won't give away the details since it's a major spoiler, but at one point in the game it says that P5-awaken9 is missing and the game crashes, and also right after that event your walking around as the red square in the character selection menu for some reason.
Hi,
i played your game a while up to a quest where your suspose to help people such as getting apples from trees to a bar for some potions , etc. and i got a quest from the church to go to some shrine a little to north to find a key and during one point you get stuck in a easy puzzle of forming a bridge of crates but at the end of the bridge you make you get stuck , and i never saved and i have to restart anyways any fix to this and is that quest main storyline and required to progress or can we skip it to the elemental ppriestess ? thanks for reading
I suck at making riddles. >>;

WELL, if you need assistance here's the answer.
It's a tricky puzzle, a couple of my testers actually was a little confused with it.

North, East, South, West, North again, puzzle cleared.
dude ur riddles are confusing me the castle where alghad is if start at 12 skip 9 go to 12 again it dnt work and the other statue said the top is midnight and the botom is noon it dnt work either way
That section keeps continuing to haunt me... >>; I'll look around on it again.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
For some reason, until I go back through to save the Elemental Mistress, the crates that you move to make a bridge has an error on one of them when you try to walk over them. I think it probably has to do with a move event or the event itself being the same level as the hero instead of under. After I go back, the crates are all working as they should.
There should be a hint as to how to solve it on the statue in the middle at the bottom floor.

If you can't figure it out then...
Just select:

Set 1: Left
Set 2: Northeast
Set 3: Southeast
hey any one know how to get past the tower, i cant figure out the riddle im stuck
post=214418
found another bug, after beating the boss at the end of the clock tower and you enter the clock tower again and go up to the room where you beat the boss, the same event plays out again even though you've already beaten them.

That far already!? Damn! Alright, I'll check it out and fix it.

EDIT: Fix-ED!
found another bug, after beating the boss at the end of the clock tower and you enter the clock tower again and go up to the room where you beat the boss, the same event plays out again even though you've already beaten them.
A'ight, thanks for pointin' it out. I'll be sure to get it fixed. (I downloaded rm2k3 and P5 on this other computer I'm on, so I can do some more tinks in stuff. So I'll go ahead and fix that now.)

EDIT: Fixed!
I opened up the game in rpg2003 and found the problem with the wind temple, the event that enables you jump over the lava river is on the lower layer which means you can't use it since you're not standing on it, it should be on the same layer as the hero.
That's weird... I haven't encountered the problem and a lot of my testers and other people didn't encounter the problem. :s My only idea is to press a button if it happens again, I'll take a quick look at the thing and get back to you.

EDIT: Yup, checked it and nothing was wrong. If anyone else encounters this same thing then I'll change the coding a little. And the spelling mistakes and grammar errors is almost becoming natural, ha ha. But I'm sure it'll all get found and fixed, its only version 0.1... right? heh heh heh... >_<;
Already encountered a game ending bug. When I woke up the next morning after Dirk had that strange dream at his house (like ten minutes into the game), the screen was pitch black and I couldn't do anything.

I've got to say man, you've really got to do a better job of finding bugs in your game. I've played all of your games at one point or another and have always encountered some stupid bug that forces me to stop playing. It's always right near the beginning too. Also, your dialogue is still littered with spelling and grammar mistakes.

I've always thought your mapping was pretty superb and your original graphics sweet, but it's so frustrating when I consistently find with every new title you churn out, you still have the same stupid bugs and lack of polish. I'm not trying to say your games are crap because I can tell you put a lot of work into them and the size and scope are usually pretty impressive. I just want to be able to play it without having to constantly encounter stupid glitches.
I'll be sure to check it out. I won't be able to do work on the game for a couple of days cause I'm at a different location, but I'll get to it when I get back.