• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

P5 Blog #17 Hard at work!

  • J-Man
  • 09/06/2015 07:34 PM
  • 1145 views
Hey guys, Jaymonius here with a new screenshot or two to show off to ya'll. Lettin' you all know that the game is in progress, slowly but surely, it's moving along. Got a few NPC's sprited. Gotta sprite the heroes charsets though, and I have at least 1 two more hero battlers to sprite as well, I'm just having a bit of a hard time to think of a design for the last character(s). Semi-hard anyway. I got a good idea, but eh.

Elsewhere, more battle screens. Man, if there is one thing I wish I could have is have like a 2D/3D battle screen, like Mana Khemia's battle system, oooooh, that'd be gold, but hey, I use what I can work with.

Anyway, enough dill dallying, here is a new screenshot... or two. :P


Oooh, looks like Yumi has inherited one attack from P5. This skill actually has alternate versions as well. If you use this attack on a flying enemy, she will skip one part of her animation, but will also do a lot more damage to said flying enemy. So use it whenever you see aerial enemies.



And what we have here is Zack using a complex animation! ZOMG! Epic attack! But not a finisher attack! However, another thing that also exists this time, which I'm actually surprised a lot of games don't implement this, the weight of enemies, so some attacks don't exactly have good effects depending on the enemy. So once again, the attack will change depending on what type of enemy you're battling. Such as an immovable enemy or a very heavy enemy like say a dragon, or a final boss or Jaymonius... "HEY! I AM NOT THAT HEAVY!"

Well, that's all from me for now. Thanks for readin'!

Posts

Pages: 1
Looking very good man! I really love your spriting and art work! Can't wait to see more of your work
Pages: 1