So I'm going to try something new for the battle system here. I just decided to do this last night for Eden Legacy II, but wasn't sure how well it would go over. So I'm implementing it into the Deluxe Edition to see if people like the idea.
Basically, it exchanges the DO NOTHING option in battles to a weaker attack, essentially replacing the first skills you acquire at levels 1, 5, and 20 with a basic attack (which will become stronger as you level up, just like in regular RPGs. I'm really not sure how well this will go over, as it somewhat renders my energy system useless in some respects, which is why I'm putting it in this Edition of the game. It will also make the transition into the Eden Legacy II demo a bit smoother, so that players aren't making the jump to something different and then right back into the older, decrepit system.
I also get the feeling that people are expecting this game to be much different than the original version. NOT TRUE. Sorry. I'm pretty much over this game, so this was a last minute decision to try and make it a little bit different for those who still somewhat expect it. Most of the changes are graphical, with a few director's cut features. Unfortunately, it seems like many people aren't understanding this, and hoping for something much different. It's not a remake, it's more like a port.
All of the balance improvements and leftover glitches have been fixed for both this edition and the original, and they will be released on the same day.