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For years, the Slime Slayer Order and Lord Reuben's Alchemy Academy have helped each other. The Slime Slayers would delve into the mystical Tower to retrieve components from Jellies, and in return for them, the Alchemy school would give magical service to the Order. Now it is your turn. You have been ordered to render aid indefinitely to the Academy.

Jelly School is a small dungeon crawling game, made with RPGmaker VX. You play as Makoa, the Order's greatest upcoming Slime Slayer, and enter into the Tower to defeat various enemies (but mainly jellies). However, quite a few surprises await.

There are three levels to the tower, as well as a higher floor for either the masochistic or those who have the ultimate sword. Two ultimate bosses await, as well.

You receive quests from the students for various Jelly parts, and turning them in will yield rewards such as gold, levels, and even new party members. The demo uses RTP resources, but the full version will be enhanced greatly, with more custom resources and features. As well as refinement based on feedback.

*This game is on hiatus, and is still in the first build.*

Latest Blog

Updates

Playtesting is still going on, and here is a list of updates.


* You get 1000 gold to start with.
* Normal potions will be sold at the vendor on the first floor.
* Invincible Jelly and So Dead won't appear until later floors.
* Drop rates increased, especially on the Jelly Samples.
* Half-fixed a bug where the battle music for the Jelly Queen keeps playing after you fight her.
* The Jelly Queen place is a full fledged floor now.
* Fixed a broken event where you were supposed to talk to the innkeeper's teddy bear.
* Made sure both ends of the purple tile path on the first floor were marked with signs.
* Most abilities now cost mana.
* The floor with the Demonic Spiders will be much larger.
* The Infinity Plus One items will be relegated to the cheat code girl.
* New party members introduced, as well as the ability to swap out party members at the school.
* The intended path of progression will be made more clear.
* Slight tweaks to the plot, to make it feel less harem-ish.

More to come.
  • Hiatus
  • CepheiMordred
  • RPG Maker VX
  • RPG
  • 03/24/2010 10:50 PM
  • 04/03/2024 02:10 PM
  • N/A
  • 22471
  • 1
  • 324

Posts

Pages: 1
I plan on giving you an elaborate feedback, but I have to play more of the game first.
Thank you.

To be perfectly frank though, some of the enemies might end up getting unfair too quickly, but maybe not.

And at least a couple of them exist simply to annoy the party with endless status effects.

Just to give fair warning.
I played the demo without using the super armour or weapon that was given. I found that the enemies were balenced quite well (except for the invincible slime which I did need that skill for) though I wanted to point out that there is a plaque that says the enemies on the purple tiles are more difficult and give better rewards then the rest. They don't. The plaque is a lie.
This is a joke game right? I do not like it.
Pages: 1