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EPIQUEST


FEATURES
- 4.5 - 16 hours of gameplay (no cut scenes, just action) or in 1 player's case 21 hours!!
- side areas that have secrets, and equipment exclusive to those that find them
- Branching quest paths with different outcomes
- Multiple recruits for your party (after the 1st quest)
- make your own party
- 16 playable classes
- Bestiary
- big and challenging bosses and mini bosses. diverse arrays of enemies
- Learn basic skills from equipment
- Skills branch off and become greater as you USE THEM
- Creatures have levels just like you do
- Chase down enemies, run from them or sneak past them
- ever changing battles that make you think and adapt
- Replayability (I have gone through the game 25 times with plenty of different parties and still felt it was fresh)
- Challenging yet forgiving gameplay
- mining, processing and forging
- become a vampire (or vampire hunter class)
- become an outlaw hunted by guards that will chase you when they spot you
- potion brewing
- codes / passwords that you collect in the game and then use them when you are done. thus adding to replayability


GAMEPLAY IS GOOD FOR
- Fragmasters
- Treasure Hunters
- Naval Gazers
- Tourists

SCRIPTS BY
Yanfly -> Majority of Scripting 50%
KGC -> Majority of Scripting 40%
Modern Algebra -> Tangeant Script
Modern Algebra -> Skill Teaching
Eternal Symphony -> Stat Increase By Job
Dangor -> Advanced Title Screen

MAP DESIGN
ShortStar -> almost everything
Craze -> 1 cave map / 1 shrine

NO you can use previous saves from v2 and v2B and 2C and 2D.

If you have saves from 2E, 2F, 2G, and 2H they work with 2I.

This is not a major update, so if you have 2D, you do not need 2I.

VERSION HISTORY
Current Version = 2K



TWEAKED in V2K---
- New small village to the south of Eraki.
- 10 new quirky weapons
- New status ailments include, burnt, numb, shocked, drowning, burrial, suffocation, shine and posessed.
- New skills to act accordingly.
- New more powerful skills with risk or rewardish system.

FIXEDin V2I ---
- If you jump down the second tier in the first cave after beating it, you can get out now.



ADDED in V2H ---
- After a battle, you now have 1 second of invulnerability / immunity to average enemies. You can plow through them without having to fight them. There is a note telling you too.
TWEAKED in V2H ---
- Lullaby is less effective. Most enemies that use it now use it slightly less.
TWEAKED in V2H ---
- Wind Spirits now attack more. Peaches have slightly more attack power. Guardian Angels have less starting MP.
TWEAKED in V2H ---
- Notebook transparency.
ADDED in V2H ---
- If you've already put out the fires at the first tower and exit the tower, you can select to visit the top or start at the bottom.
ADDED in V2H ---
- In the first tower, enemies are blocked by invisible walls to prevent bottlenecking.



]ADDED in V2G ---
- Enemies drop more things to aide you.
]ADDED in V2G ---
- A new shop to use some of those things and make new items.
]ADDED in V2G ---
- A powerful, yet vulnerable class called "creepy girl"

TWEAKED in V2F ---
- Doorways will now be passages and not doorways.
TWEAKED in V2F ---
- Fire now has a note popup when you run into it for the first time. It tells you walking into fires is bad, and it damages you and you need blue potions to restore your health.
TWEAKED in V2F ---
- Statements and notes about how you can avoid enemies on the map to avoid battles.

TWEAKED in V2E ---
Dogs & Cats don't make their noises unless you talk with them.
TWEAKED in V2E ---
Brighter house interiors in the daytime.
TWEAKED in V2E ---
People playing pianos have a fixed direction when you talk with them.
TWEAKED in V2E ---
Removed the hide ability from low level equipment, because when you hide and you're alone it counts as death.
TWEAKED in V2E ---
Note sends you to Creall at the armory instead of Creall.
TWEAKED in V2E ---
Tear sheets stay up.
TWEAKED in V2E ---
Time passes by 2x slower.
TWEAKED in V2E ---
You are now restricted to certain areas until you get your party.

FIXED in V2D ---
In a mine south east of Eraki, there were falling boulders, which should not have been there at all. They are now removed. These rocks were a game stopper, because you could get blocked in.
UPDATED in V2D ---
There is also a sign to warn people about the mine cart. It is very glitchy if you try to move while you are riding it. So there is a sign specifically warning and reminding the player.

FIXED in V2C ---
In the ice cave, there was this thing that look like a sword apparently on the floor on the third room (where the blue chests are). When I got to it, not only I couldn't pick it up, but the graphic was actually over my hero's sprite as if it where floating!
FIXED in V2C ---
In the Hosts' den, I found the chest with the electric guitar, but couldn't find the way to get out of that area.
FIXED in V2C ---
- Also, in the castle, I noticed a few scrolls on the first floor (the two on the left hand size outside the walls, one in the top right corner room) that can't be picked up. Is it a bug?
FIXED in V2C ---
- Also, I found the ice cave. I got into the second room but once I opened one of the blue chests it threw me out.
FIXED in V2C ---
- In the second screen of the mountains, there's this treasure chest and a flashing star near the bottom of some small waterfalls. You can walk across once to get near them, but if you try to do it again you can't reach these treasures.
FIXED in V2C ---
- I found where Craze's shrine the problem is when you try to leave. Anyway you go to leave the shrine, you here footsteps sounds as if you were leaving but remain in the shrine.
FIXED in V2C ---
- When you talk to the lady that sells the items, you get a new note in the Notebook called "Catagories". Since you don't have them anymore for the items nor the spells, it is no longer applicable.
FIXED in V2C ---
- If you talk Enem more than once at the beginning, he can either block the doorway or, worse yet, cause the game to freeze. I actually had seen this one for your demo, but forgot to mention it.
FIXED in V2C ---
- Remember the switch to the right of the first stairwell of the tower? If you flip it, it causes the game to get stuck.

FIXED in V2B ---
- Mining freezes the game for 30 seconds when you mine at the same place twice.

FIXED in V2 ---
- Another Bug: The first switch in the tower malfunctions upon it's second and third use. Just see for yourself.
FIXED in V2 ---
- In the first dungeon, if you go back to talk to the guy who asks you for a splint he will heal you but his picture remains on the screen even after you move to another map area. This is highly disconserting and makes it very hard to play the game as it takes up almost half the screen.
FIXED in V2 ---
- Also, both "Cure Orb" and "Heal Orb" at the beginning give a heal orb.
FIXED in V2 ---
- I'd like to report a bug: No matter how many times I used an equipment ability, and no matter how many kills I got with them, they never get any CP (It was in the first dungeon, if that matters).
ISSUE ---
- a graphical issue: in the indoors, anywhere you have a doorway, you extended the wall, so that when you walk into the room you appear to be walking across a wall; you should change that all those tiles from wall to floor.
FIXED in V2 ---
- heal is described as "Attack Mind +20" (this is definitely wrong!)
FIXED in V2 ---
- there are items that you get either from the treasure chests, flashing stars or as drops after fights that once you check don't seem to be added to the inventory (I'm not sure about whether it happens after fights)
FIXED in V2 ---
- when you get some items from treasure chests or flashing stars, it will be saying you're getting 0 (item name), when you are actually getting 1 of them (I'm not sure about whether it happens with the flashing stars)
ISSUE ---
- sometimes even though the story has advanced, the NPCs will start their conversation by saying the some of the same things as before, before saying the new dialogue (ex. the mayor, after you go to talk to him after rescuing the brothers)
ISSUE ---
- in the menu to buy equipment, you can't see the effect of equipping new equipment for the 4th party member (I got around this by moving that switching my party to move the member to the 2nd or 3rd slots, which is very inconvenient!)


Latest Blog

10,000+ downloads and the idea generator

Yeah its that time again. 10,000+ downloads for this game. Totally not worth your downloads, trust me.

But what is worth your time.... I made idea generators :-)

http://rpgmaker.net/forums/topics/9060/

And an article on designing your first game.

http://rpgmaker.net/articles/574/
  • Completed
  • ShortStar
  • RPG Maker VX
  • Adventure RPG
  • 04/02/2010 04:04 PM
  • 06/19/2019 06:57 PM
  • 08/08/2011
  • 601717
  • 91
  • 14708

Posts

Why isn't this game available for download? I want to play it! D=
Now it is! Well I just posted the link, but it is pending! Apparently when you add a game, you cannot add the link right then and there. Which is okay.

I have been playing this all week and I still love playing it, because of the different parties and the quests branching out. :-)
I'd like to report a bug: No matter how many times I used an equipment ability, and no matter how many kills I got with them, they never get any CP (It was in the first dungeon, if that matters). Also, I'd like to be able to skip the prologue - which means starting in the academy with a level 4 hero and 2500 gold (about as much as I had by that point - minus the 300 gold I got for recruting party members).
That CP issue is a bug, thank you. It has been replaced due to the bug. It still works the same way, its just not CP anymore.

That's a prologue? You just want to pick your own party :-) I have done a heck of a lot more to spice up the first cave. Shooting arrows, More skills. More weapons. Scan skills and so on.

However, because I have tested the game 20 times from the start, I have implamented a skip section already for the next version. You will need to look for it though, or I will just give a password.

I'm happy you played the game :-)
You know that you can rearrange your party any time by visiting the academy or the guild guide at the pub or inn (depending on what town). You do not need to start over or anything.
Decky
I'm a dog pirate
19645
Mapping looks solid so far.

Edit: those are some of the most unique character classes I've seen in a while, heh.
Thank you very much Deckiller! My next version will be up some time next week and the mapping is even better. With more diversity in the game play. The guards spot you and chase you, the den of thieves that you infiltrate will do the same :-)

Most enemies roam randomly, except for the haunted areas will chase you down.

I have figured out that having enemies chase you instead of random battles makes the game less tedious. Like a mini game between battles. :-)

edit: really? I think most of my classes were stolen from Final Fantasy 1. Grey = Red Mage. I am also discovering that there are no weak parties, even when I intentionally make weak parties, it is still a lot of fun, and the play is totally different.

Take for instance Black Belts and Thieves. They can use throwing weapons, and the black belts are great strikers, because they can double hit :-) When they have ATK down on them, they can switch to a throwing weapon, which uses AGI instead of ATK. So a Black Belt uses claws, then throwing stars or daggers. The stars, daggers and arrows are actually stronger, but they cost money and you run out.
edchuy
You the practice of self-promotion
1624
So will the next release be a whole new chapter or the current release plus more? I do hope we can reuse our saves. Also, will you make some changes to the part you released already or will it stay as is?

I just finished your current release and was thinking about writing a review about. But I think I'll wait for the next one to come out.
Please write me a review and send it to me, even if you do not post it. I would love to hear it, correct any problems, add any features or change anything to make the game better :-)

I have already made big changes to that part. Its a lot more fun to play.

I'm not sure if it is a new chapter or the current release plus more. Let me tell you what is new in terms of in game content.

Originally the game had:
- 1 village
- 1 tower
- 1 cave

Now the game will have:
- 3 villages
- 2 mountains
- 2 towers
- 2 caves (1 ice)
- 1 tunnel
- 1 grove (small hidden shop)

The tunnel is simple yet very deep. The main path is well guarded... except for well... that place where all the guards fell asleep. The tunnel goes deep though and unguarded. You can mine iron in it.

The ice cave is beautiful. 1 mountain is beautiful in an ugly dead sort of way. The other mountain is a wonderful climb to the village on top.

The villages are getting crammed with people that tell you stuff instead of hello, how are you?

When I upload it, there will be a castle for a prison break and guards that actively look for you and chase you.

Other new features
- mining (i had fun with this today)
- forging
- brewing potions
- teleporting (like return from Dragon Quest)
- skill trees
- be a vampire
- throwing skills
- scan skills
- reflect skills (you won't see it until level 11)
- guards / animals / thieves / NPCs detect you and chase after you! Depending what they want of course

Does that qualify as a whole new chapter or plus more?

So far there is at least 3+ extra hours of gameplay, making 6+ in all.
Another Bug: The first switch in the tower malfunctions upon it's second and third use. Just see for yourself.
ok I'll check it later, thanks :-)
edchuy
You the practice of self-promotion
1624
comment=26961
Another Bug: The first switch in the tower malfunctions upon it's second and third use. Just see for yourself.


Actually, SS that's something I meant to comment to you as well. Also, the switch to the right of the stairwell leading to the second floor causes the same problem, although it seems to happen if you don't also flip the one to the left of it. Basically, your hear the sound of the gates repeatedly and the game gets stuck.
Hmmm... interesting glitch. I will check it in the morning. I'm just thrilled 2 people played far enough to find the glitches! :-)

edit: You can still obviously get past it right? At least one of you has gotten as far as the game goes.
How about putting "Known Issues" on the front page? So we know which are still there and about those that were fixed.

Also, both "Cure Orb" and "Heal Orb" at the beginning give a heal orb.
In the first dungeon, if you go back to talk to the guy who asks you for a splint he will heal you but his picture remains on the screen even after you move to another map area. This is highly disconserting and makes it very hard to play the game as it takes up almost half the screen.
edchuy
You the practice of self-promotion
1624
comment=27053
In the first dungeon, if you go back to talk to the guy who asks you for a splint he will heal you but his picture remains on the screen even after you move to another map area. This is highly disconserting and makes it very hard to play the game as it takes up almost half the screen.

Yeah, I also mean to mention that. The issue doesn't happen anymore once the first brother joins you.
Great idea Lightning Lord. Hopefully people will read the "Known Issues." :-)

I have easily fixed the Heal / Cure Orb situation.

Fixed the picture not going away :-) And yes that is very annoying when the picture doesn't go away.

The easy way to fix it without me updating is to talk with someone else, but if you have no one else to talk to but Seary, then it might be tough.

ok now to make the known issues checklist.
Fixed the switch error.
Sometime next week I guess. I still have a castle of a prison to make. One thing though. Once the Joni story ends, there is no story for the second region. You just go. People tell you stuff, and guide you, but there is no grand story.