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You are Sparrow. You've just been fired from your job for poor performance and your life is going nowhere, when you are greeted one day by a girl. Not a mysterious girl, just a girl. She needs help and by chance has found you. Knowing that this will lead to much bigger and greater things, you play along and eventually get sucked into the biggest adventure of your life!

Along the way you'll meet plenty of savory characters that are happy to travel the world with you in hopes of being something greater. As a team you will stop a fiendish plot set forth by your new rival: the insane, and evil PAUL. It will be a race against time to save the world from the clutches of evil! Can you and your team of adventurers do it all in time? Play EVERLASTING JOURNEY to find out.

Everlasting Journey @ GameJolt
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Latest Blog

Part One Release

Hey all! It's been quite a while, but after being nudged by various folks over the years, I've decided to put out a release of Everlasting Journey. It contains Part One, and the opening chapter of Part Two.

It's certainly had problems, but I would consider what's at least in there now to be "complete" - with the exception of some existing rips I was honestly too tired to replace in my latest pass/playthrough. I'll be adding some guides for it, but here are some immediate things that come to mind:

1. Controller suppport - currently, it's just XInput, so any Xbox controller will work out of the box. Other controllers (PS4, etc) will need to be mapped using some other utility.

2. Achievements / Game Jolt Integration - Make a Game Jolt account & jot down your "Game Token". Hit Shift+Tab in-game, or hit the Guide button on the Xbox controller, sign in with your account name & token, and it should just work from there.

3. Treasure / Pots & Barrels - Treasure chests found are tallied by the end, pots & barrels are not.

I hope y'all can get some enjoyment out of it! It's been tested pretty thoroughly, but let me know if there's any weird bugs.

-PO

Posts

author=samji
Can I suggest a few things, Pepsi?
I am not quite finished yet. But I am heading to the Insanity place now. I thought I might put this down before I forget.

1. Floo is an wind element. It is strange that he is not resistant to wind magic at all (feeling from fighting with the Elites). Same goes with Sueto vs fire magic. I think this is one level of complexity worth invested in. Athesis, should be more susceptible to thunder than others. Sueto should be more susceptible to ice...etc.
2. Athesis's INT didn't seem to be propotional to the power of her healing and water magic. At the same level, Sparrow heals just as well with cure even if his INT is only half. Nor is he less resistant to magic than Athesis. At least not very obvious.
3. High level skill cost is a little too high. Athesis has the highest MP levels. But she runs out of it so quickly at 4 or 8 MP a hit. So I still have her hit mostly to save MP. As for others, they don't use high level magic they have at all. They simply just can't afford it. Keep loading ether during major battles is going to become a full-time job for one person.
4. Athesis's staffs have status effects, which is cool. But they never seem to work.
5. How about more girls? Athesis is cool. But she is getting boring. All we know is that she runs around hiding from Paul and nothing else.
6. There aren't side quests, are there? Or have I missed everything? Not that I mind, as long as there is enough to do. Some commercial games are filled with meaningless side quests to lengthen the game. IMO, if it does not help leveling up or getting awesome rewards, it is pointless.

Overall, it is really a great game. The plots are not especially extraordinary. But somehow it keeps me going (I too often stopped in the middle of a game because it got too boring running around killing monsters mindlessly or I got sick of the plots). I guess I like how it feels. Easy atmosphere, Fast paced, and fun. The conversations are fun, without trying too hard. Guess I am about to be done soon. Looking forward to part 2. Hopefully a part 3, too, as it is supposed to be an EVERLASTING journey.


How the hell are some ppl playing your game (demo or not)? I go to downloads and I see nothing.
author=bulmabriefs144
How the hell are some ppl playing your game (demo or not)? I go to downloads and I see nothing.


I had a beta up of part 1 that was pre-DynRPG and took it down at some point over the past couple years because it has changed so much since then.
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.


I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!
author=theloathableone
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.


I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!

LOL
I was expecting a new demo XD
author=theloathableone
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.

I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!

Haha how dare you use my words against me!

In all seriousness though, I haven't been working on this for over a year anyway... soo... yeah it might be dead this time. It's honestly hard to sum up my feelings about this game because so much has been put into it, but it's got too many borrowed/hacked together resources still, a lot of hacky code built in a modified pirated engine that can't be released commercially, and a story that while goes some cool places, one that I'm bored of. In short: I'm tired and needed to work on something completely different!

Right now I'm working on a weird racing game that I've been writing from the ground up in C++ (started in Aug 2016). It's not even remotely an RPG so I haven't created a game page for it, but it'll at least have a story eventually where some of that RPG stuff might come back. I can't see myself revisiting EJ anytime soon though.

I don't have a devlog for it yet, but post screenshots on twitter occasionally: https://twitter.com/pepsiotaku
I don't think anyone on this site blames you, we all know how much time, effort and determination you need to complete a project of this size. This project has been in production for about 10 years? I think it's impressive you've got this stage. That said, you never know what the future holds and you may go back to the project in time. Sometimes you need a break - even if that break lasts a few years haha.

Any chance you can put an updated download on the page (or previous version)? You don't have anything to lose by doing that. You can only gain.
author=Little Wing Guy
I don't think anyone on this site blames you, we all know how much time, effort and determination you need to complete a project of this size. This project has been in production for about 10 years? I think it's impressive you've got this stage. That said, you never know what the future holds and you may go back to the project in time. Sometimes you need a break - even if that break lasts a few years haha.

Any chance you can put an updated download on the page (or previous version)? You don't have anything to lose by doing that. You can only gain.


I'll try. There's this memory leak that I noticed on my laptop that I've been hung up on/discouraged about. Basically, the more you play, the worse the framerate gets, and you have to exit/reload to fix it. Happens after about 20-30 mins of playing.
Cap_H
DIGITAL IDENTITY CRISIS
6625
I'm just here to say that I love what you did with the gamepage!
I can see that you started making this game bigger and better before getting fed up with it.
This way I would like to warn you about rpg elements in your little racing project.
author=PepsiOtaku
author=Little Wing Guy
I don't think anyone on this site blames you, we all know how much time, effort and determination you need to complete a project of this size. This project has been in production for about 10 years? I think it's impressive you've got this stage. That said, you never know what the future holds and you may go back to the project in time. Sometimes you need a break - even if that break lasts a few years haha.

Any chance you can put an updated download on the page (or previous version)? You don't have anything to lose by doing that. You can only gain.
I'll try. There's this memory leak that I noticed on my laptop that I've been hung up on/discouraged about. Basically, the more you play, the worse the framerate gets, and you have to exit/reload to fix it. Happens after about 20-30 mins of playing.

Woa man! Yeah, that is awful, I can see why you'd been hesitant to release this. :(

Still, It'd be kind of cool to see what changes you've made so far. I've been dying to play this ever since you added that new Mode 7 Map awhile ago. Would you be up for like, releasing a new demo privately, PepsiOtaku?

At some point, I wanted to revisit that fan trailer I did awhile back, and do a joke commercial based on that Mott's Clamato commercial of the 90's. Where Sparrow's is having a drink at a bar, when he's suddenly attacked by Ninjas. and then throw in new gameplay footage for it - you know, like, just for fun.

I've been following Everlasting Journey since GamingW. Memory Leaks aside, What you have here, has always been pretty substantial man ❤.
author=PepsiOtaku
author=theloathableone
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.


I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!
Haha how dare you use my words against me!

In all seriousness though, I haven't been working on this for over a year anyway... soo... yeah it might be dead this time. It's honestly hard to sum up my feelings about this game because so much has been put into it, but it's got too many borrowed/hacked together resources still, a lot of hacky code built in a modified pirated engine that can't be released commercially, and a story that while goes some cool places, one that I'm bored of. In short: I'm tired and needed to work on something completely different!

Right now I'm working on a weird racing game that I've been writing from the ground up in C++ (started in Aug 2016). It's not even remotely an RPG so I haven't created a game page for it, but it'll at least have a story eventually where some of that RPG stuff might come back. I can't see myself revisiting EJ anytime soon though.

I don't have a devlog for it yet, but post screenshots on twitter occasionally: https://twitter.com/pepsiotaku



No problem.. just thought I'd be a pain ^_^. I will definitely look into your future games, though. I'm sure EJ was quite a learning experience.

author=LordBlueRouge
I've been following Everlasting Journey since GamingW. Memory Leaks aside, What you have here, has always been pretty substantial man ❤.


Yep! You were the original beta tester!

author=LordBlueRouge
author=PepsiOtaku
Memory Leaks!!


Well I seemed to have fixed the leakages. I actually don't know for sure if it was considered a memory leak, but it seemed to be an issue with my OpenGL plugin, and updating/compiling one of the libraries fixed it (SFML 2.3.2 > SFML 2.4.2 for TDM GCC 4.8.1).

So in addition to being more or less okay with releasing an EJ demo now, I can also release that DynRPG plugin!
Ah, another hiatus!
But we all have our own 10 year long projects, I guess, and I know that sometimes you need to break from it for something else.
author=PepsiOtaku
author=LordBlueRouge
I've been following Everlasting Journey since GamingW. Memory Leaks aside, What you have here, has always been pretty substantial man ❤.


Yep! You were the original beta tester!

author=LordBlueRouge
author=PepsiOtaku
Memory Leaks!!


Well I seemed to have fixed the leakages. I actually don't know for sure if it was considered a memory leak, but it seemed to be an issue with my OpenGL plugin, and updating/compiling one of the libraries fixed it (SFML 2.3.2 > SFML 2.4.2 for TDM GCC 4.8.1).

So in addition to being more or less okay with releasing an EJ demo now, I can also release that DynRPG plugin!
Good to know.
author=PepsiOtaku
Well I seemed to have fixed the leakages. I actually don't know for sure if it was considered a memory leak, but it seemed to be an issue with my OpenGL plugin, and updating/compiling one of the libraries fixed it (SFML 2.3.2 > SFML 2.4.2 for TDM GCC 4.8.1).

So in addition to being more or less okay with releasing an EJ demo now, I can also release that DynRPG plugin!

Awesome! Can’t wait to play it!! ❤

Everlasting Journey, along with DragonHeartMan’s “Starless Umbra”- these games are sort of a testament to the amount of creativity that’s possible with rpgmaker2003.

I’m not gonna lie - It’s crazy to see how far you’ve guys have come over the years from GamingW, just from working with rpgmaker2003 and how far you guys were able to push it. It’s also really cool, how you guys have taken what you learned from these experiences and applied them to new projects in order to pursue bigger and better things.

I just took a glance at twitter for the Car Game - I don't want to spoil it for these guys, but everyone else should check this out as well, It's pretty crazy man, really impressive!

I’ll keep my eyes peeled on GameJolt as well - Like, I may not post here on RMN much, but I do check in on progress from time to time.

Keep us posted on any further developments PepsiOtaku. This is crazy good stuff.
author=LordBlueRouge
I just took a glance at twitter for the Car Game - I don't want to spoil it for these guys, but everyone else should check this out as well, It's pretty crazy man, really impressive!


Haha thanks. It's definitely been a lot of fun and has been advancing my pixel art & programming skills.
I'd definitely play a new EJ demo.
In my experience, if you are non some sort of "dead zone" with your project, a good feedback from players can get you back on track
author=PepsiOtaku
author=theloathableone
author=PepsiOtaku
author=hedge1
Frankly, I'm just excited to see work is still being done on this project.

I'm excited that you're excited! I take a lot of hiatuses, but at this point, quitting isn't an option for me!
Haha how dare you use my words against me!

In all seriousness though, I haven't been working on this for over a year anyway... soo... yeah it might be dead this time. It's honestly hard to sum up my feelings about this game because so much has been put into it, but it's got too many borrowed/hacked together resources still, a lot of hacky code built in a modified pirated engine that can't be released commercially, and a story that while goes some cool places, one that I'm bored of. In short: I'm tired and needed to work on something completely different!

Right now I'm working on a weird racing game that I've been writing from the ground up in C++ (started in Aug 2016). It's not even remotely an RPG so I haven't created a game page for it, but it'll at least have a story eventually where some of that RPG stuff might come back. I can't see myself revisiting EJ anytime soon though.

I don't have a devlog for it yet, but post screenshots on twitter occasionally: https://twitter.com/pepsiotaku

Just think of it as a tech demo then. Finish the demo, and people can play the game with all of its features. If they like it, if they don't, that's kinda up to them.

Better that, than "I spent a ton of time on plugins, but now I'm not gonna show anyone how it all works together cuz it's pirated and I can't sell it." Most commercial games, I pay the money and want the money back because it was less game than it cost. Why I don't use Steam anymore.
Desperately seeking a download of this one
In production, whaaaaaaaat?!

Haha. Things are happening. I'll share more soon, but I spent the past couple of days doing some playtesting, minor rewrites, and bugfixes.