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New version is coming very soon!

The new version of part one is just about done! I've taken down all of the old downloads for now while I try to get music permissions from the 11 or so midi composers used (63 tracks). If any of them say no, I'm gonna be up shit's creek and there will be further delays. :/

Here's the new changelog for the upcoming version (1.4)... it's a doozy...

CHANGELOG:
v1.4 (Upgrade to DynRPG):
-TECH: Implemented DynRPG, BetterAEP, and CustomSaveLoad patches
-TECH: Added numerous DynRPG plugins, most noteably FASTER BATTLES
-TECH: MODE-7.
-TECH: Added custom SAVE MENU supporting up to 99 saves instead of 15
-TECH: Added custom HERO NAME MENU, so you can now rename everyone for lulz!
-TECH: Added objects that give random loot (DynRPG plugin based)
-TECH: removed lag in Party Select menu code (now runs on netbooks!) & made completely picture driven
-TECH: Party can now be swapped via the main menu (escape key) if you have more than 4 party memebers. Certain character oriented sidequests will disable party swapping
-TECH: Added SYSTEM menu that allows you to change run/walk settings, battle speed settings, active/wait settings, battle layout, and text speed
-TECH: if a party member is not in the party, they will level up to the average party's level minus 2. If the average is 26, and a party member not in the party is at 21, they will be bumped up to 24 (similar to chrono trigger)
-TECH: fixed an issue with insurance bets in blackjack minigame. Winning insurance bets will now make you break even, since you get both the insurance bet back and your original bet. Originally, you only won 2x the insurance bet, but lost the money from the original bet (which is wrong as you'd lose money overall)
-TECH: Added full XInput support (Xbox 360 Controllers), including force feedback--rumbling occurs in battles and certain scenes. Avalanche scene is a lot more immersive :D. To use, simply plug in a Wired 360 controller, or Wireless Controller w/Adapter--Anything that supports XInput should work. When the 1-player light turns on, Xinput is detected, and you'll have access to the force feedback option. CONTROLS menu options show specific controls for the 360 controller (and some sweet pixel art I made!)
-MAP: Added a new cave area between duke's shack and a hidden passage in the hiram library, making multiple blue marsh visits optional. This affect some chest placement, so I moved one of the blue marsh chests outside of duke's shack, and the purple chest originally in duke's shack got moved to the new cave location (with an added puzzle!)
-MAP: Ranaan Village, Toran & Borland have updated chipsets so they look consistent with the rest of the areas.
-MAP: Map after the Avalanche scene now has a seamless transition
-MAP: Flogle/Ancient's Nest sidequest is now available BEFORE getting the airship. Just visiting Flogle with Sueto in the party will prompt the sidequest.
-MAP: Tons of Prita Tower updates. Ice now makes you slide forward until you hit a block that isn't ice. Chests are now encased in ice and must be melted before they can be opened
-MAP: Miles' "shortcut" in the Isis Jungle has been mapped
-MUSIC: All midi music has been converted to mp3 using soundfonts (better quality music at the cost of larger game filesize)
-MUSIC: All non-original music has been replaced except for 2 tracks: "Dry Dry Outpost" from Paper Mario used in the drug trip sequence, and "Panic Puppet Zone 2" from Sonic 3D Blast (Genesis) used for the decisive battle theme. I haven't found anything better yet that matches the tone of those two... but will be actively looking.
-ensured above changes do not affect existing (1.3x) saves
-Hiram trader in Orxler Harbor now sells Ethers & Caffeine
-New symbols that are consistent to the size of the magic symbols
-Fixed a game-breaking bug in Prita Tower - If you left the final floor after pressing the two switches, but before talking to Roger, the gate will be closed upon re-entering the map with the switches pressed, preventing you from talking to Roger! Yikes!
-Some graphic tweaks
-Misc dialogue tweaks affecting flow of conversations, typo fixes
-misc bug fixes

KNOWN BUGS:
Occasionally, when flying the airship through the Mode-7 world map, there's an "Invalid floating point Operation" error that will boot you back to the main menu, causing a loss of progress. For now, just save before flying around in the airship until I can figure out what's causing it. It's a very random bug. Sometimes you can play and load various saves on the world map for hours and not come across it...

PROCESSOR REQUIREMENTS:
Minimum: Intel Atom processors & above. Pentium4 is a maybe (untested). 90% of the game runs fine on Atom processors, but the Mode-7 world map will be very slow. Sorry for any inconvenience!

I haven't decided whether to add in a tease for part two yet. Everything for that is still a WIP, and there's some mind-blowing stuff early on that I could easily tease but kind of don't want to until it's all done. :)

I can probably do another beta test if anyone wants to check it out early! Just shoot me a comment or PM.

-PO

Posts

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oh hellz yeh a knew vershon
author=kalledemos
oh hellz yeh a knew vershon


Shit's tight yo
So many tweaks! This is like a huge makeover. I can't wait.
much excite very looking forward to

wow
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