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Errmahgerrd new errrnemerrrrs!!
  • PepsiOtaku
  • Added: 11/18/2012 11:58 PM
  • Last updated: 03/28/2024 12:20 PM
  • 3217 views

Posts

Pages: 1
I like the colors for the battle menu graphics.
In the Everlasting Journey I downloaded, how did you get the attack,tech,defend,item command box to hover over to the right rather than the left? I would like to figure that out with DYNRPG. Any pointers?
author=thedarkdreamer
In the Everlasting Journey I downloaded, how did you get the attack,tech,defend,item command box to hover over to the right rather than the left? I would like to figure that out with DYNRPG. Any pointers?


Are you just referring to the "Alternative" battle layout? (Battle Layout > Battle Type = "Alternative" & "Small Window" in Window Characteristics. I also used a no auto-battle patch. I don't think I did anything special with it in DynRPG.
I don't think it's the battle layout, it's this. This is just a Google Drive image link, btw.

https://drive.google.com/file/d/1hMlVvkfgbQTZkXUFRSriik0P69ES0Pnj/view?usp=sharing

How did you get that window on the right hand side. Initially, it's on the left hand side. I find that detracting from the experience since the player's attention is technically on the enemy. I also don't know how you were able to make the battle window "Enemy emerges" appear with enemy names because RPG Maker 2003 doesn't seem to allow that either.
Oh right. That's just part of the Gauge layout I think?
I'm not sure if I'm missing something, but I just checked and I couldn't find any way of switching the default command screen from the left to the right, either. There's no tick box or anything that I could see. You're using plugins to customize certain message windows, right? Is it possible one of them effects in-battle stuff, as well?
Exactly. There's no check box in default RPG Makers. In Everlasting Journey, the command box is on the right rather than the left. I don't know which plugin can 'fix' that problem.
Well. I did some looking around at projects/games that I think do what I'm asking, and I think I found it. It is the DynBattleDisplay. Or maybe a QuickPatch. I think??? Remember, these are applied in the DynRPG.ini text file. I just have no idea what any of the text 'does' with the DynBattleDisplay or the QuickPatches. Ugh. It's not like the Battle MP Display dyn plugin or the Game Clock plugin. Those ones are fairly easy to use. So I think that is getting closer to an answer on where the command box shows up...
These are the only QuickPatches used:
; RPG_RT_shopeconomy_1_08
BuyVar=4944D0,2F10
SellVar=4944FA,3010
SellColor=493337,#2
BuyColor=493341,#5
; RPG_RT_physdamage_fix_1_08
PhysDmgRevamp=4C0B53,D1E0,4C0B69,909090
PhysDmgVariance(inverted)=49B687,#10
Dmg(%)InFrontRow=4C0BAB,#125
Dmg(%)OnBackRow=4C0D91,#75
CritDmg(%)=49B0B0,#300
ChargeDmg(%)=49B0BB,#200
UseDexStat=49B4BE,50,49B4C9,28,49B4CD,28,49B4D1,2C,49B4D3,5840EB03


I checked DynPatches and plugins too and didn't see anything that matched what you're describing... so ultimately I have no idea what was changed. It's been too many years since I looked at windows and things that closely.

author=These are the only QuickPatches used:
; RPG_RT_shopeconomy_1_08
BuyVar=4944D0,2F10
SellVar=4944FA,3010
SellColor=493337,#2
BuyColor=493341,#5
; RPG_RT_physdamage_fix_1_08
PhysDmgRevamp=4C0B53,D1E0,4C0B69,909090
PhysDmgVariance(inverted)=49B687,#10
Dmg(%)InFrontRow=4C0BAB,#125
Dmg(%)OnBackRow=4C0D91,#75
CritDmg(%)=49B0B0,#300
ChargeDmg(%)=49B0BB,#200
UseDexStat=49B4BE,50,49B4C9,28,49B4CD,28,49B4D1,2C,49B4D3,5840EB03


I checked DynPatches and plugins too and didn't see anything that matched what you're describing... so ultimately I have no idea what was changed. It's been too many years since I looked at windows and things that closely.



AHA! I think I have found what I am looking for. In a different game, Everlong seems to use the QuickPatch feature. Though I have found two QuickPatches that do what I'm describing:

VisuGauge(2k3)
VisuMenu

One of these do what I think it does. Maybe that helps??? I dunno.
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