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OpenGL! Shaders! Oh my!



On the one hand, I should probably stop this fuckery and work on the actual game some more, but on the other, it brings soooo much joy in figuring this stuff out.

Posts

Pages: 1
Is that mode 7 engine custom? I had no idea that was even possible in 2003. I like what I see.
Yeah, it's mostly custom. Kazesui wrote the base DynRPG plugin here: https://rpgmaker.net/engines/rt2k3/utilities/55/

... but I cleaned up a couple nasty bugs, added animated water tiles, background fading, support for vehicles (sort of), and maybe a couple other small things I'm forgetting. Vehicles were a big hassle, because I had to write a separate system for tank controls.
author=PepsiOtaku
Yeah, it's mostly custom. Kazesui wrote the base DynRPG plugin here: https://rpgmaker.net/engines/rt2k3/utilities/55/

... but I cleaned up a couple nasty bugs, added animated water tiles, background fading, support for vehicles (sort of), and maybe a couple other small things I'm forgetting. Vehicles were a big hassle, because I had to write a separate system for tank controls.


Ah, I see. Where have I been all this time? I would love to use this. Perhaps you could ask permission to post your edit of the engine with the bug fixes? I haven't tried it myself, but the engine itself looks promising. I'll definitely give this game a go.
Cap_H
DIGITAL IDENTITY CRISIS
6615
Impressive!
Pages: 1