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New Save/Load menu (DynRPG)

It's done! Mostly optimized and bug free! As written about here: http://rpgmaker.net/games/20/images/34230/



As you can see, it's pretty versatile, and I've taken pretty much every scenario into consideration!

Posts

Pages: 1
Fantastic. Will this plugin be compatible with other projects, or is it really only suited for EJ?
That's really beautiful! I don't like the transition between the load screen and the map, though. That SHWOOAAAAIGH sound. I think it'd be nice with an actual loading screen, perhaps, or something more subtle, less "AMGONATHROWYAINTODAWORLDNAO" if you know what I mean. You know, I have my own ritual of listening to the load sound and eagerly peeking the "...Now loading." screen while waiting for mah delicious game to begin. Doesn't need to be fake loading times, though. Just... A small delay. =]
author=NicoB
Fantastic. Will this plugin be compatible with other projects, or is it really only suited for EJ?

Well, all the plugin does is create a miniature database you can use to store variable data from various saves, and reference them at any time. I also made a "simple" plugin to delete save files when a variable has been set to the save #. The rest unfortunately is event commands, pictures, Cherry's CustomSaveLoad patch and Kazesui's DynRPG text plugin (praise jesus for that). I'm going to try to make some kind of template you can download and import into your project, but the code itself uses like 25 common events and a shitload of variables/switches (100+), so it's gonna be a weekend project just to do come up with something the community can decifer. :)

author=JosephSeraph
That's really beautiful! I don't like the transition between the load screen and the map, though. That SHWOOAAAAIGH sound. I think it'd be nice with an actual loading screen, perhaps, or something more subtle, less "AMGONATHROWYAINTODAWORLDNAO" if you know what I mean. You know, I have my own ritual of listening to the load sound and eagerly peeking the "...Now loading." screen while waiting for mah delicious game to begin. Doesn't need to be fake loading times, though. Just... A small delay. =]

Yeah, that's just the effect I threw in when I was coding it. I'm not totally attached to it. A fake loading bar would be fun though!
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