• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
"Carlsev Saga is a good example of how an RM2k game can and should work." -- EnderX
"To say I was impressed with Carlsev Saga is an understatement." -- Gunsage
"The game is really a masterpiece." -- Gretgor
"A wonderful storyline plus an addictive combat and leveling system make for 7-10 hours of fun. Make sure you give this one a try." -- ashriot
"Carlsev Saga Episode I is a refreshing JRPG with a lot of unconventional game-play and story elements." - sunshinesan


STORY

"Story...is Carlsev Saga's big draw." -- EnderX
"A story that has so many different hidden agendas, twists, and politics going on at once and actually working plot-wise is a rare treat in today's games...the story is amazing." - Gunsage
"The story is incredibly well-developed and involving, and it really hooks you into this RPG..." -- Gretgor
"(The story) is, no doubt, by far the strongest element in the game." -- edchuy
"The intriguing storyline presented by this title deserves extraordinary praise." -- Zhou Xuanming
"This isn't a "merry band of teenagers out for adventure and justice from the evil king" scenario. There are real characters, real and complex relationship trees and a real world filled with complex systems, governments and history." -- sunshinesan



Carlsev Saga is a political thriller that was designed to be the antithesis of "cliche" many years before Game of Thrones and "subverting expectations" became the norm. Good and evil are thrown out the window, for the most part; most of the cast operates in shades of grey. By the end of the trilogy, players are meant to sympathize with most, if not each, of the characters in this game. Plot twists are designed to be both unpredictable and airtight; any questions will most likely be answered later in the trilogy or through a plot synopsis. Characters feature diverse personalities, though the details are often subtle -- much like reality.

Carlsev Saga's story centers on the small, isolated monarchy of Carlsev. This nation boasts a formidable army and advanced middle-age technology; a power called the "Essence" fuels the magic-like abilities used by many of Carlsev's inhabitants. However, the paranoid king has been withholding progress in every aspect of human endeavor. Some of Carlsev's elite figures, such as General Saito of East Carlsev, have grown impatient with the monarchy and have taken bold action. With support from his closest aide, Youngwood, the charismatic Saito leads the East into a massive revolt. A bitter civil war ensues, partitioning Carlsev into East and West. The story unfolds during the first major battle of this civil war, though what will ensue is beyond everyone's imagination.

GAMEPLAY

"The idea of strengthening the characters through the use of special items, rather than level grinding, was a nice one, and adds to the originality of the game." -- EnderX
"Carlsev has a bevy of interesting features such as alchemy, skill and magic drawing, scanning, stealing, stealth missions..." -- Gunsage
" is one of my favorite bits of the game, and should be shown off earlier to grab a new player's attention." -- Zhou Xuanming
"The diversity of parties used during the game makes the battles interesting and challenging..." - edchuy
"The difficulty was just right throughout the quest, and for a game of this size (roughly 8 to 10 hours), it is a job well done..." -- sunshinesan


I have thrown the traditional level-up system out the window in favor of stat tonics. The four types of tonics -- stamina (HP+10), power (STR+10), mental (MGK+10), and skill (SP+2) -- must be created regularly to survive Carlsev's dangers. Alchemists create these tonics via items dropped by enemies; however, each alchemist uses a different recipe, so players must manage their inventory well.

Money is rarely dropped by enemies; instead, players must sell loot or find money in chests. However, money is typically needed only for healing items, as equipment plays a fairly minimal role.

In the second half of the game, one character can absorb and stock "Essence" spells (magic) from enemies, in a manner similar to the draw system from Final Fantasy VIII. Carlsev Saga also features a traditional four-element magic system, which must be exploited often. Players can identify an enemy's elemental weakness and HP through a "scan" ability.

There are several other twists to the gameplay. In one segment of the game, players must evade eighteen patrolling guards in an underground prison. The guards are extremely powerful and offer little reward; moreover, players receive a hefty bonus if they escape without being detected. Many bosses require the use of special commands, such as exploiting the surrounding environment or manually evading a powerful attack.

MAPPING

"I can honestly say that it is people like Deckiller that inspire me when creating maps." -- Valius
"Deckiller's mapping is something of a hit on UI and I can see why." -- TentacoolKing
"Graphical elements in the different environments in which the game takes place are well laid out and consistent, so that nothing looks out of place." -- edchuy
"The placement of trees, shrubs and various doodads make the scene extremely natural looking and at the same time, Deckiller is able to incorporate practicality/puzzles into them. It is a job immensely well done." -- sunshinesan


Carlsev Saga features 245 medium-to-large maps, ranging from shifting deserts to sprawling garrisons to foggy forests. Despite being my first major project, Carlsev Saga sets a reasonable standard of mapping that is being raised even higher in the second installment. Natural areas are designed as organically as possible, given the constraints. Buildings range from simplistic adobes to massive labyrinths, complete with intricate puzzles and hidden passages.

Chipsets are completely non-RTP, and include selections from Mac and Blue, gamerips, and Theo. Charsets and other graphics are a mix of RTP and non-RTP, though most are edited. (Note: I was an ignorant n00b when I made this game.)

LENGTH


For most players, the game will take approximately 7 to 10 hours. The Let's Play video took me about 8 and a half hours, and I did almost everything.

The first 2-3 hours are fairly straightforward, with little to do in the way of optional quests aside from extra rooms and a handful of optional bosses. The game will open up immediately thereafter, especially once you reach the Latus River Valley/Carlsev Riverside.

OTHER REVIEWS

http://www.rpgrevolution.com/forums/index.php?showtopic=34909
http://uirpg.com/articles/1974"]http://uirpg.com/articles/1974
http://uirpg.com/articles.php?act=view&artid=1971
http://uirpg.com/articles.php?act=view&artid=2048
http://uirpg.com/articles/2193
http://indiereview.tk/index.cgi/reviews/Carlsev-Saga-Episode-I-Review.html

Latest Blog

Original Version Re-Uploaded

Hey, guys. So I decided to re-upload the original, unadulterated version of Carlsev Saga (minus all the cool things I had been wanting to put into it, and minus all the changes to the story/characterization that I had been planning). It's looking more and more like I'll never revisit this game, so I might as well have the download up here for historical purposes.

Feel free to play and review, but I think I've come a long way since making this, especially in the characterization department.

Posts

Deckiller
Just a random RMNer once again.
18046
Ah, thanks! Hope you enjoy it! I kind of structured the series like Lost (although I didn't know it at the time), so Carlsev 1 is sort of like Lost seasons 1 and 2.
edchuy
You the practice of self-promotion
1624
BTW, Deckiller, feel free to quote my review in your game description. So that's why you've watching Lost ...
Deckiller
Just a random RMNer once again.
18046
comment=33576
BTW, Deckiller, feel free to quote my review in your game description. So that's why you've watching Lost ...


Ah, I already threw in a couple quotes :)
How do I kill Bennet's lackies? They put up a shield around them that nullified physical attacks, but my current party has no essence attacks at all...

Also, how do I change the font to not squished together looking?
Thanks!
Deckiller
Just a random RMNer once again.
18046
comment=33600
How do I kill Bennet's lackies? They put up a shield around them that nullified physical attacks, but my current party has no essence attacks at all...

Also, how do I change the font to not squished together looking?
Thanks!


Ah, have you had the game downloaded for a while? If you downloaded it recently, it means I forgot to upload the correct version at some point (argh!) As for the font, I believe you can download the patch here:

http://crankeye.com/?page=downloads
I downloaded it maybe a month ago, at most. I just never got motivated to play it until I saw your LPs.
And thanks for the link for the patch.

Do you suggest I download the version that is on this site now?
Deckiller
Just a random RMNer once again.
18046
Yeah, try it out. I think I fixed it a few weeks ago. If not, I'll send you a newer version.
Deckiller
Just a random RMNer once again.
18046
It might not work since you already saved after the characters join.
Ahaha... yeah, Deckiller still doesn't have his skills considering he already joined the party. I assume he is initialized with the correct magic in the new version.
Eh, this is a bit of a pickle. I was really enjoying it too.
This kinda kills my motivation a bit, though the game is really really good, so I'll probably give it another go later, considering I'm only like 2 hours in, so its not that big of a deal.
Deckiller
Just a random RMNer once again.
18046
comment=33613
Ahaha... yeah, Deckiller still doesn't have his skills considering he already joined the party. I assume he is initialized with the correct magic in the new version.
Eh, this is a bit of a pickle. I was really enjoying it too.
This kinda kills my motivation a bit, though the game is really really good, so I'll probably give it another go later, considering I'm only like 2 hours in, so its not that big of a deal.

It's okay -- I am very close to uploading a file that will completely negate it all.
Game locks when you try to talk to the "adventurer" on the bridge again after she gets out of the way.
I'm going to review this game after I finish it. So far, very, very good with few flaws.
Deckiller
Just a random RMNer once again.
18046
comment=34526
Game locks when you try to talk to the "adventurer" on the bridge again after she gets out of the way.
I'm going to review this game after I finish it. So far, very, very good with few flaws.


Awesome, and thanks. Not sure why that adventurer glitch is still there.
I'm also stuck at the lackies, has this been fixed yet or should I wait for another version?
Deckiller
Just a random RMNer once again.
18046
comment=36396
I'm also stuck at the lackies, has this been fixed yet or should I wait for another version?

The Bennet lackies? Yeah, it's been fixed; you can download the corrected version at the top.
When will the final version be released?
Deckiller
Just a random RMNer once again.
18046
comment=39753
When will the final version be released?


It's no longer on hiatus, so it could be within the next couple to few weeks. It all depends on how much I jam into it, or how much I try to polish.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1296
I'm downloading this to check it out!
Have wanted to do that for a long time.

So... I should start with this and not part II, right?
I don't need any RTP or anything of that sort, right?
Deckiller
Just a random RMNer once again.
18046
I'm pretty sure all the RTP is included. Part II continues directly where Part I leaves off. Thanks for trying it out!

There is a final version coming out in a month or two, but I'll be including the storyline additions in a file in Carlsev 2, so the only major thing you'll miss is a streamlined alchemy system. Not a big deal.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1296
comment=40691
I'm pretty sure all the RTP is included. Part II continues directly where Part I leaves off. Thanks for trying it out!

There is a final version coming out in a month or two, but I'll be including the storyline additions in a file in Carlsev 2, so the only major thing you'll miss is a streamlined alchemy system. Not a big deal.


thanks! just started playing today :)
I'll have to try this one out when version 1.5 comes out!