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"Carlsev Saga is a good example of how an RM2k game can and should work." -- EnderX
"To say I was impressed with Carlsev Saga is an understatement." -- Gunsage
"The game is really a masterpiece." -- Gretgor
"A wonderful storyline plus an addictive combat and leveling system make for 7-10 hours of fun. Make sure you give this one a try." -- ashriot
"Carlsev Saga Episode I is a refreshing JRPG with a lot of unconventional game-play and story elements." - sunshinesan


"Story...is Carlsev Saga's big draw." -- EnderX
"A story that has so many different hidden agendas, twists, and politics going on at once and actually working plot-wise is a rare treat in today's games...the story is amazing." - Gunsage
"The story is incredibly well-developed and involving, and it really hooks you into this RPG..." -- Gretgor
"(The story) is, no doubt, by far the strongest element in the game." -- edchuy
"The intriguing storyline presented by this title deserves extraordinary praise." -- Zhou Xuanming
"This isn't a "merry band of teenagers out for adventure and justice from the evil king" scenario. There are real characters, real and complex relationship trees and a real world filled with complex systems, governments and history." -- sunshinesan

Carlsev Saga is a political thriller that was designed to be the antithesis of "cliche" many years before Game of Thrones and "subverting expectations" became the norm. Good and evil are thrown out the window, for the most part; most of the cast operates in shades of grey. By the end of the trilogy, players are meant to sympathize with most, if not each, of the characters in this game. Plot twists are designed to be both unpredictable and airtight; any questions will most likely be answered later in the trilogy or through a plot synopsis. Characters feature diverse personalities, though the details are often subtle -- much like reality.

Carlsev Saga's story centers on the small, isolated monarchy of Carlsev. This nation boasts a formidable army and advanced middle-age technology; a power called the "Essence" fuels the magic-like abilities used by many of Carlsev's inhabitants. However, the paranoid king has been withholding progress in every aspect of human endeavor. Some of Carlsev's elite figures, such as General Saito of East Carlsev, have grown impatient with the monarchy and have taken bold action. With support from his closest aide, Youngwood, the charismatic Saito leads the East into a massive revolt. A bitter civil war ensues, partitioning Carlsev into East and West. The story unfolds during the first major battle of this civil war, though what will ensue is beyond everyone's imagination.


"The idea of strengthening the characters through the use of special items, rather than level grinding, was a nice one, and adds to the originality of the game." -- EnderX
"Carlsev has a bevy of interesting features such as alchemy, skill and magic drawing, scanning, stealing, stealth missions..." -- Gunsage
" is one of my favorite bits of the game, and should be shown off earlier to grab a new player's attention." -- Zhou Xuanming
"The diversity of parties used during the game makes the battles interesting and challenging..." - edchuy
"The difficulty was just right throughout the quest, and for a game of this size (roughly 8 to 10 hours), it is a job well done..." -- sunshinesan

I have thrown the traditional level-up system out the window in favor of stat tonics. The four types of tonics -- stamina (HP+10), power (STR+10), mental (MGK+10), and skill (SP+2) -- must be created regularly to survive Carlsev's dangers. Alchemists create these tonics via items dropped by enemies; however, each alchemist uses a different recipe, so players must manage their inventory well.

Money is rarely dropped by enemies; instead, players must sell loot or find money in chests. However, money is typically needed only for healing items, as equipment plays a fairly minimal role.

In the second half of the game, one character can absorb and stock "Essence" spells (magic) from enemies, in a manner similar to the draw system from Final Fantasy VIII. Carlsev Saga also features a traditional four-element magic system, which must be exploited often. Players can identify an enemy's elemental weakness and HP through a "scan" ability.

There are several other twists to the gameplay. In one segment of the game, players must evade eighteen patrolling guards in an underground prison. The guards are extremely powerful and offer little reward; moreover, players receive a hefty bonus if they escape without being detected. Many bosses require the use of special commands, such as exploiting the surrounding environment or manually evading a powerful attack.


"I can honestly say that it is people like Deckiller that inspire me when creating maps." -- Valius
"Deckiller's mapping is something of a hit on UI and I can see why." -- TentacoolKing
"Graphical elements in the different environments in which the game takes place are well laid out and consistent, so that nothing looks out of place." -- edchuy
"The placement of trees, shrubs and various doodads make the scene extremely natural looking and at the same time, Deckiller is able to incorporate practicality/puzzles into them. It is a job immensely well done." -- sunshinesan

Carlsev Saga features 245 medium-to-large maps, ranging from shifting deserts to sprawling garrisons to foggy forests. Despite being my first major project, Carlsev Saga sets a reasonable standard of mapping that is being raised even higher in the second installment. Natural areas are designed as organically as possible, given the constraints. Buildings range from simplistic adobes to massive labyrinths, complete with intricate puzzles and hidden passages.

Chipsets are completely non-RTP, and include selections from Mac and Blue, gamerips, and Theo. Charsets and other graphics are a mix of RTP and non-RTP, though most are edited. (Note: I was an ignorant n00b when I made this game.)


For most players, the game will take approximately 7 to 10 hours. The Let's Play video took me about 8 and a half hours, and I did almost everything.

The first 2-3 hours are fairly straightforward, with little to do in the way of optional quests aside from extra rooms and a handful of optional bosses. The game will open up immediately thereafter, especially once you reach the Latus River Valley/Carlsev Riverside.



Latest Blog

Original Version Re-Uploaded

Hey, guys. So I decided to re-upload the original, unadulterated version of Carlsev Saga (minus all the cool things I had been wanting to put into it, and minus all the changes to the story/characterization that I had been planning). It's looking more and more like I'll never revisit this game, so I might as well have the download up here for historical purposes.

Feel free to play and review, but I think I've come a long way since making this, especially in the characterization department.


No download submitted? Looks like a pretty solid game, would love to try it.
There was a dl available, but it was taken down in preparation for version 1.5, which should be released sometime in the fall, which is the version I believe the author will be most comfortable with and wants people to play.
All of us get lost in the darkness; dreamers learn to steer by the stars.
Thanks for the comments - stay tuned for what you could call a "plot twist"!
Game-page is looking great :)
(Socrates would certainly not contadict me!)
have a almost certain feeling i'm going to have a great time with this!
All of us get lost in the darkness; dreamers learn to steer by the stars.
have a almost certain feeling i'm going to have a great time with this!

Hope you do too!
This game looks amazing, I just started trying to make a game and by what I see this stuff is amazing. When you are done with the game or when you have free time could you give me some advise, pointer things like that.
This looks hot. I'm looking forward to playing this.
Devil's in the details
I want to plaay this.
This game looks great .... any idea when 1.5 will be released? :)
All of us get lost in the darkness; dreamers learn to steer by the stars.
I may actually be keeping it on 2k or using the turn-based functions of 2k3, because the ATB of 2k3 has been driving me insane. I wanted to have it done by the end of the year, but I'm working on clearing out some other projects first. It shouldn't be too long though.
Sweet! Definitely check it out when it is finished.
All of us get lost in the darkness; dreamers learn to steer by the stars.
It's a semi-old version - the version from 2010 is 1.3 or 1.4, and it was posted in that blog.
Any idea when a new download will be up? Whenever I check, it's always "coming soon"
Is the new download coming up soon, thanks =]
Loved the Let's Play of the game! Disappointed that it stopped after Part 37 though. I'll definitely pick this up, however, when the new version is released!
All of us get lost in the darkness; dreamers learn to steer by the stars.
Hi, guys - I've been working on other projects lately, but I still plan on revisiting this and at least fixing the major problems Solitayre mentioned so that I can be confident in having it posted on RMN again. Thank you for your comments!
RMN sex symbol
Why can't I download this game series, it's so odd to have two finished games with no downloads. I Just want to play!