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Version 1.1 is here!
This is the demo version of an RPG I have been working on for months. It's about 20% of the full game, and takes roughly 20-40 minutes to complete. I've placed a heavy emphasis on exploration, with many areas to discover. Furthermore, the battle system has been designed to focus on strategy over button mashing.


Story:

"Our world is protected by three Sacred Maidens. As long as they watch over us, life will flourish.
However, if they were to disappear, life would surely end."


Josh is a young blacksmith, living a normal life. All this changes when a female cleric stumbles into his house. The two, later joined by a mage and a thief, set out on a journey for the fate of the world.



Characters:


Latest Blog

Milestone: 100 Downloads

Seal of the Maidens has just hit 100 downloads!

Sure, this may seem like a small accomplishment to you designers out there with thousands of downloads, but this is still really exciting for me.
If the short demo can get 100 downloads, I have high hopes for the final game.
...Now if only I could get more reviews/feedback from aforementioned downloaders. :P

A big thank you to everyone who has played my game!
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  • Slashandz
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Posts

Pages: 1
How come none of the heroes have the element of Earth, or possibly water?
Don't forget thunder/volt/lighting, if you're using ice chances are you've got that.

Dark/Darkness? Light/Holy?

This is a simple 3 element system, rock, paper, scissors?
comment=27060
How come none of the heroes have the element of Earth, or possibly water?

Because more elements would lead to a more complicated system.
I've tried more and less elements: three seems to work best.

But thanks for the suggestion, and if you've finished the demo and still think it needs more elements, let me know.

comment=27065
Don't forget thunder/volt/lighting, if you're u
sing ice chances are you've got that.

Dark/Darkness? Light/Holy?

This is a simple 3 element system, rock, paper, scissors?

Actually, it's not Rock-Paper-Scissors at all. Fire creatures are immune to fire. Wind creatures are immune to wind. Ice creatures are immune to ice. So for every creature, you can only use 2/3 of your party's spells. That's why I've found adding more elements makes the game too easy and less makes it
too hard.
Dude, no way, the main character uses a lance for a weapon. Awesome (=
By the way, when you try to leave the village before doing the tutorials, the dude says your name as "Josh"
comment=27119
Dude, no way, the main character uses a lance for a weapon. Awesome (=
By the way, when you try to leave the village before doing the tutorials, the dude says your name as "Josh"

Haha, I'm glad you approve of the lance. It's a nice break for the all-too-common sword.
And good catch on the "Josh" bug. I'll make sure to have that fixed next release!
edchuy
You the practice of self-promotion
1624
Yeah, I also noticed in the main menu, that "Josh" was also there as well. The only time so far I noticed some character has mentioned the right name was Stasia, right after you choose your name.
comment=27413
Yeah, I also noticed in the main menu, that "Josh" was also there as well. The only time so far I noticed some character has mentioned the right name was Stasia, right after you choose your name.


Yeah, I figured out that I had Josh initialize after you type the name in.
In other words, his name was reset to 'Josh'. I've fixed it, I just need to upload the new version.
comment=27065
Don't forget thunder/volt/lighting, if you're using ice chances are you've got that.

Dark/Darkness? Light/Holy?

This is a simple 3 element system, rock, paper, scissors?

Boos405 is here? I watch your vids.
I've noticed a small typo; Right in the beginning, after Stasia joins your party it says that 'Staisa' has joined.
comment=29110
I've noticed a small typo; Right in the beginning, after Stasia joins your party it says that 'Staisa' has joined.


Thanks for pointing that out. It'll be fixed next release.
Pages: 1